mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 09:19:18 +02:00
build 180923. basic precipitation visualization system, minor bug fixes
This commit is contained in:
59
precipitation.h
Normal file
59
precipitation.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "texture.h"
|
||||
|
||||
// based on "Rendering Falling Rain and Snow"
|
||||
// by Niniane Wang, Bretton Wade
|
||||
|
||||
class basic_precipitation {
|
||||
|
||||
public:
|
||||
// constructors
|
||||
basic_precipitation() = default;
|
||||
// destructor
|
||||
~basic_precipitation();
|
||||
// methods
|
||||
inline
|
||||
void
|
||||
set_unit( GLint const Textureunit ) {
|
||||
m_textureunit = Textureunit; }
|
||||
bool
|
||||
init();
|
||||
void
|
||||
update();
|
||||
void
|
||||
render();
|
||||
|
||||
glm::dvec3 m_cameramove{ 0.0 };
|
||||
|
||||
private:
|
||||
// methods
|
||||
void create( int const Tesselation );
|
||||
|
||||
// members
|
||||
std::vector<glm::vec3> m_vertices;
|
||||
std::vector<glm::vec2> m_uvs;
|
||||
std::vector<std::uint16_t> m_indices;
|
||||
GLuint m_vertexbuffer { (GLuint)-1 };
|
||||
GLuint m_uvbuffer { (GLuint)-1 };
|
||||
GLuint m_indexbuffer { (GLuint)-1 };
|
||||
GLint m_textureunit { 0 };
|
||||
texture_handle m_texture { -1 };
|
||||
float m_textureoffset { 0.f };
|
||||
float m_moverate { 30 * 0.001f };
|
||||
float m_moverateweathertypefactor { 1.f }; // medium-dependent; 1.0 for snow, faster for rain
|
||||
glm::dvec3 m_camerapos { 0.0 };
|
||||
bool m_freeflymode { true };
|
||||
bool m_windowopen { true };
|
||||
int m_activecab{ 0 };
|
||||
glm::dvec3 m_cabcameramove{ 0.0 };
|
||||
};
|
||||
Reference in New Issue
Block a user