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Vulkan ray tracing: trace only visible reflections, sun shadow from the shadow map, foliage switch and timings
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@@ -33,6 +33,8 @@ http://mozilla.org/MPL/2.0/.
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#include "utilities/utilities.h"
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#include "utilities/color.h"
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#include <chrono>
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namespace
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{
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@@ -1351,7 +1353,7 @@ void vulkan14_renderer::render_viewport(std::size_t const Index)
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scene_ubs.shadow_fit = glm::vec4{0.f};
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// the reflections: the ground below the horizon of the environment map, and the screen space ones set up for the colour pass of
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// the main view only
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scene_ubs.env_params = glm::vec4{Global.gfx_ambient_groundalbedo, 0.f, 0.f, 0.f};
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scene_ubs.env_params = glm::vec4{Global.gfx_ambient_groundalbedo, (m_rtfoliage ? 0.f : 1.f), 0.f, 0.f};
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gfx::screen_reflections::clear(scene_ubs);
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if (vp.main)
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@@ -1774,6 +1776,7 @@ void vulkan14_renderer::render_ray_scene(viewport_config &Viewport)
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{
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auto &ctx{*m_context};
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auto &scene{ctx.scene};
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auto const walkstart{std::chrono::steady_clock::now()};
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m_rtdraws.clear();
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m_rtinstances.clear();
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auto const skipvehicle{m_shadowskipvehicle};
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@@ -1797,9 +1800,13 @@ void vulkan14_renderer::render_ray_scene(viewport_config &Viewport)
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m_renderpass = colourpass;
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setup_matrices();
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auto const buildstart{std::chrono::steady_clock::now()};
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ctx.passes.begin_pass("ray tracing scene");
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scene.raytracing->build(ctx.commands, ctx.slot, ctx.uploads.current_value(), m_framestamp, m_rtdraws, ctx.images);
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ctx.passes.end_pass();
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auto const buildend{std::chrono::steady_clock::now()};
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m_rtwalkms += (std::chrono::duration<double, std::milli>(buildstart - walkstart).count() - m_rtwalkms) * 0.05;
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m_rtbuildms += (std::chrono::duration<double, std::milli>(buildend - buildstart).count() - m_rtbuildms) * 0.05;
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}
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// a draw of the walk noted for the ray tracing: the chunk with its data on the gpu, the transform, the texture and the colour of the
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