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fix: a deleted model is no longer the picked node, an orthophoto tile isn't swept as a grey stub, the ED brake arrays freed
Deleting a model in the editor left the renderer holding it as the picked node, the next pick used freed memory: the renderer forgets it now (Forget_Node). A texture filled straight from memory (internalsrc:) can't be read again, released by the garbage sweep it came back grey; it stays now, and the units bound with the old name are rebound. The arrays of the ED brake force sharing are vectors, they leaked once per update. The scene hierarchy and the editor menu items go through the translation. Python caches ignored.
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@@ -706,6 +706,16 @@ void opengl_texture::update_from_memory(size_t width, size_t height, const uint8
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if (glGenerateMipmap)
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glGenerateMipmap(target);
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glFlush();
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// the content given straight to the gpu can't be read again: released by the garbage sweep, the texture would come back as
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// the grey stub
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if (type == "internalsrc:")
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{
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is_static = true;
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is_ready = true;
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}
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// the name may be a new one, and the unit active took the texture past the unit cache
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for (auto &unit : units)
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unit = -1;
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}
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void
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