mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-23 21:29:18 +02:00
additional door cab controls, light configuration ai command, line breaker state change sounds, texture scaling crash fix
This commit is contained in:
166
Driver.cpp
166
Driver.cpp
@@ -27,6 +27,7 @@ http://mozilla.org/MPL/2.0/.
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#include "simulationtime.h"
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#include "track.h"
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#include "station.h"
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#include "keyboardinput.h"
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#include "utilities.h"
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#define LOGVELOCITY 0
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@@ -603,6 +604,17 @@ void TController::TableTraceRoute(double fDistance, TDynamicObject *pVehicle)
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if (pTrack->eType == tt_Cross) {
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// na skrzyżowaniach trzeba wybrać segment, po którym pojedzie pojazd
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// dopiero tutaj jest ustalany kierunek segmentu na skrzyżowaniu
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int routewanted;
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if( false == AIControllFlag ) {
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routewanted = (
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input::keys[ GLFW_KEY_LEFT ] != GLFW_RELEASE ? 1 :
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input::keys[ GLFW_KEY_RIGHT ] != GLFW_RELEASE ? 2 :
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3 );
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}
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else {
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routewanted = 1 + std::floor( Random( static_cast<double>( pTrack->RouteCount() ) - 0.001 ) );
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}
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sSpeedTable[iLast].iFlags |=
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( ( pTrack->CrossSegment(
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(fLastDir < 0 ?
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@@ -611,7 +623,7 @@ void TController::TableTraceRoute(double fDistance, TDynamicObject *pVehicle)
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/*
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iRouteWanted )
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*/
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1 + std::floor( Random( static_cast<double>(pTrack->RouteCount()) - 0.001 ) ) )
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routewanted )
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& 0xf ) << 28 ); // ostatnie 4 bity pola flag
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sSpeedTable[iLast].iFlags &= ~spReverse; // usunięcie flagi kierunku, bo może być błędna
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if (sSpeedTable[iLast].iFlags < 0) {
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@@ -1969,8 +1981,7 @@ bool TController::CheckVehicles(TOrders user)
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fVelMax = -1; // ustalenie prędkości dla składu
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bool main = true; // czy jest głównym sterującym
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iDrivigFlags |= moveOerlikons; // zakładamy, że są same Oerlikony
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// Ra 2014-09: ustawić moveMultiControl, jeśli wszystkie są w ukrotnieniu (i skrajne mają
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// kabinę?)
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// Ra 2014-09: ustawić moveMultiControl, jeśli wszystkie są w ukrotnieniu (i skrajne mają kabinę?)
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while (p)
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{ // sprawdzanie, czy jest głównym sterującym, żeby nie było konfliktu
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if (p->Mechanik) // jeśli ma obsadę
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@@ -2016,9 +2027,20 @@ bool TController::CheckVehicles(TOrders user)
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}
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if (AIControllFlag)
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{ // jeśli prowadzi komputer
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if (OrderCurrentGet() == Obey_train) // jeśli jazda pociągowa
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{
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Lights(1 + 4 + 16, 2 + 32 + 64); //światła pociągowe (Pc1) i końcówki (Pc5)
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if (OrderCurrentGet() == Obey_train) {
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// jeśli jazda pociągowa
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// światła pociągowe (Pc1) i końcówki (Pc5)
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auto const frontlights { (
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( m_lighthints[ side::front ] != -1 ) ?
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m_lighthints[ side::front ] :
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light::headlight_left | light::headlight_right | light::headlight_upper ) };
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auto const rearlights { (
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( m_lighthints[ side::rear ] != -1 ) ?
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m_lighthints[ side::rear ] :
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light::redmarker_left | light::redmarker_right | light::rearendsignals ) };
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Lights(
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frontlights,
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rearlights );
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#if LOGPRESS == 0
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AutoRewident(); // nastawianie hamulca do jazdy pociągowej
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#endif
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@@ -2090,6 +2112,9 @@ bool TController::CheckVehicles(TOrders user)
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JumpToNextOrder(); // zmianę kierunku też można olać, ale zmienić kierunek
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// skanowania!
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}
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break;
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default:
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break;
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}
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// Ra 2014-09: tymczasowo prymitywne ustawienie warunku pod kątem SN61
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if( ( mvOccupied->TrainType == dt_EZT )
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@@ -3249,6 +3274,7 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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mvOccupied->RunInternalCommand(); // rozpoznaj komende bo lokomotywa jej nie rozpoznaje
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return true; // załatwione
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}
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if (NewCommand == "Overhead")
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{ // informacja o stanie sieci trakcyjnej
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fOverhead1 =
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@@ -3257,13 +3283,15 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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// opuszczonym i ograniczeniem prędkości)
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return true; // załatwione
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}
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else if (NewCommand == "Emergency_brake") // wymuszenie zatrzymania, niezależnie kto prowadzi
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if (NewCommand == "Emergency_brake") // wymuszenie zatrzymania, niezależnie kto prowadzi
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{ // Ra: no nadal nie jest zbyt pięknie
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SetVelocity(0, 0, reason);
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mvOccupied->PutCommand("Emergency_brake", 1.0, 1.0, mvOccupied->Loc);
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return true; // załatwione
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}
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else if (NewCommand.compare(0, 10, "Timetable:") == 0)
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if (NewCommand.compare(0, 10, "Timetable:") == 0)
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{ // przypisanie nowego rozkładu jazdy, również prowadzonemu przez użytkownika
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NewCommand.erase(0, 10); // zostanie nazwa pliku z rozkładem
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#if LOGSTOPS
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@@ -3374,6 +3402,7 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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// TrainNumber=floor(NewValue1); //i co potem ???
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return true; // załatwione
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}
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if (NewCommand == "SetVelocity")
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{
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if (NewLocation)
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@@ -3393,16 +3422,20 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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iDrivigFlags |= moveStopHere; // stać do momentu podania komendy jazdy
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SetVelocity(NewValue1, NewValue2, reason); // bylo: nic nie rob bo SetVelocity zewnetrznie
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// jest wywolywane przez dynobj.cpp
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return true;
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}
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else if (NewCommand == "SetProximityVelocity")
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if (NewCommand == "SetProximityVelocity")
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{
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/*
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if (SetProximityVelocity(NewValue1,NewValue2))
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if (NewLocation)
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vCommandLocation=*NewLocation;
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*/
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return true;
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}
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else if (NewCommand == "ShuntVelocity")
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if (NewCommand == "ShuntVelocity")
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{ // uruchomienie jazdy manewrowej bądź zmiana prędkości
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if (NewLocation)
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vCommandLocation = *NewLocation;
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@@ -3426,15 +3459,21 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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iDrivigFlags |= moveStopHere; // ma stać w miejscu
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if (fabs(NewValue1) > 2.0) // o ile wartość jest sensowna (-1 nie jest konkretną wartością)
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fShuntVelocity = fabs(NewValue1); // zapamiętanie obowiązującej prędkości dla manewrów
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return true;
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}
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else if (NewCommand == "Wait_for_orders")
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if (NewCommand == "Wait_for_orders")
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{ // oczekiwanie; NewValue1 - czas oczekiwania, -1 = na inną komendę
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if (NewValue1 > 0.0 ? NewValue1 > fStopTime : false)
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fStopTime = NewValue1; // Ra: włączenie czekania bez zmiany komendy
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else
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OrderList[OrderPos] = Wait_for_orders; // czekanie na komendę (albo dać OrderPos=0)
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return true;
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}
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else if (NewCommand == "Prepare_engine")
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if (NewCommand == "Prepare_engine")
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{ // włączenie albo wyłączenie silnika (w szerokim sensie)
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OrdersClear(); // czyszczenie tabelki rozkazów, aby nic dalej nie robił
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if (NewValue1 == 0.0)
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@@ -3442,8 +3481,10 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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else if (NewValue1 > 0.0)
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OrderNext(Prepare_engine); // odpalić silnik (wyłączyć wszystko, co się da)
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// po załączeniu przejdzie do kolejnej komendy, po wyłączeniu na Wait_for_orders
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return true;
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}
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else if (NewCommand == "Change_direction")
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if (NewCommand == "Change_direction")
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{
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TOrders o = OrderList[OrderPos]; // co robił przed zmianą kierunku
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if (!iEngineActive)
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@@ -3469,16 +3510,21 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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if (mvOccupied->Vel >= 1.0) // jeśli jedzie
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iDrivigFlags &= ~moveStartHorn; // to bez trąbienia po ruszeniu z zatrzymania
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// Change_direction wykona się samo i następnie przejdzie do kolejnej komendy
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return true;
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}
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else if (NewCommand == "Obey_train")
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if (NewCommand == "Obey_train")
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{
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if (!iEngineActive)
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OrderNext(Prepare_engine); // trzeba odpalić silnik najpierw
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OrderNext(Obey_train);
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// if (NewValue1>0) TrainNumber=floor(NewValue1); //i co potem ???
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OrderCheck(); // jeśli jazda pociągowa teraz, to wykonać niezbędne operacje
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return true;
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}
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else if (NewCommand == "Shunt")
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if (NewCommand == "Shunt")
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{ // NewValue1 - ilość wagonów (-1=wszystkie); NewValue2: 0=odczep, 1..63=dołącz, -1=bez zmian
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//-3,-y - podłączyć do całego stojącego składu (sprzęgiem y>=1), zmienić kierunek i czekać w
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// trybie pociągowym
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@@ -3552,70 +3598,73 @@ bool TController::PutCommand( std::string NewCommand, double NewValue1, double N
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if (VelDesired==0)
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SetVelocity(20,0); //to niech jedzie
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*/
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return true;
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}
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else if (NewCommand == "Jump_to_first_order")
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if( NewCommand == "Jump_to_first_order" ) {
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JumpToFirstOrder();
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else if (NewCommand == "Jump_to_order")
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return true;
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}
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if (NewCommand == "Jump_to_order")
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{
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if (NewValue1 == -1.0)
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if( NewValue1 == -1.0 ) {
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JumpToNextOrder();
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}
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else if ((NewValue1 >= 0) && (NewValue1 < maxorders))
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{
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OrderPos = floor(NewValue1);
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if (!OrderPos)
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OrderPos = 1; // zgodność wstecz: dopiero pierwsza uruchamia
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if( !OrderPos ) {
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// zgodność wstecz: dopiero pierwsza uruchamia
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OrderPos = 1;
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}
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#if LOGORDERS
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WriteLog("--> Jump_to_order");
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OrdersDump();
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#endif
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}
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/*
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if (WriteLogFlag)
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{
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append(AIlogFile);
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writeln(AILogFile,ElapsedTime:5:2," - new order: ",Order2Str( OrderList[OrderPos])," @
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",OrderPos);
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close(AILogFile);
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}
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*/
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return true;
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}
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/* //ta komenda jest teraz skanowana, więc wysyłanie jej eventem nie ma sensu
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else if (NewCommand=="OutsideStation") //wskaznik W5
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{
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if (OrderList[OrderPos]==Obey_train)
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SetVelocity(NewValue1,NewValue2,stopOut); //koniec stacji - predkosc szlakowa
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else //manewry - zawracaj
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{
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iDirectionOrder=-iDirection; //zmiana na przeciwny niż obecny
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OrderNext(Change_direction); //zmiana kierunku
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OrderNext(Shunt); //a dalej manewry
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iDrivigFlags&=~moveStartHorn; //bez trąbienia po zatrzymaniu
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}
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}
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*/
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else if (NewCommand == "Warning_signal")
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if (NewCommand == "Warning_signal")
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{
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if (AIControllFlag) // poniższa komenda nie jest wykonywana przez użytkownika
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if (NewValue1 > 0)
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{
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if( AIControllFlag ) {
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// poniższa komenda nie jest wykonywana przez użytkownika
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if( NewValue1 > 0 ) {
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fWarningDuration = NewValue1; // czas trąbienia
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mvOccupied->WarningSignal = NewValue2; // horn combination flag
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}
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}
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return true;
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}
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else if (NewCommand == "Radio_channel")
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{ // wybór kanału radiowego (którego powinien używać AI, ręczny maszynista musi go ustawić sam)
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if (NewValue1 >= 0) // wartości ujemne są zarezerwowane, -1 = nie zmieniać kanału
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{
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if (NewCommand == "Radio_channel") {
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// wybór kanału radiowego (którego powinien używać AI, ręczny maszynista musi go ustawić sam)
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if (NewValue1 >= 0) {
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// wartości ujemne są zarezerwowane, -1 = nie zmieniać kanału
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iRadioChannel = NewValue1;
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if (iGuardRadio)
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iGuardRadio = iRadioChannel; // kierownikowi też zmienić
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if( iGuardRadio ) {
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// kierownikowi też zmienić
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iGuardRadio = iRadioChannel;
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}
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}
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// NewValue2 może zawierać dodatkowo oczekiwany kod odpowiedzi, np. dla W29 "nawiązać
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// łączność radiową z dyżurnym ruchu odcinkowym"
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return true;
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}
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else
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return false; // nierozpoznana - wysłać bezpośrednio do pojazdu
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return true; // komenda została przetworzona
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if( NewCommand == "SetLights" ) {
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// set consist lights pattern hints
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m_lighthints[ side::front ] = static_cast<int>( NewValue1 );
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m_lighthints[ side::rear ] = static_cast<int>( NewValue2 );
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if( OrderCurrentGet() == Obey_train ) {
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// light hints only apply in the obey_train mode
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CheckVehicles();
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}
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return true;
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}
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return false; // nierozpoznana - wysłać bezpośrednio do pojazdu
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};
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void TController::PhysicsLog()
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@@ -5465,6 +5514,11 @@ void TController::JumpToFirstOrder()
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void TController::OrderCheck()
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{ // reakcja na zmianę rozkazu
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if( OrderList[ OrderPos ] != Obey_train ) {
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// reset light hints
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m_lighthints[ side::front ] = m_lighthints[ side::rear ] = -1;
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}
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if( OrderList[ OrderPos ] & ( Shunt | Connect | Obey_train ) ) {
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CheckVehicles(); // sprawdzić światła
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}
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1
Driver.h
1
Driver.h
@@ -241,6 +241,7 @@ private:
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int iRadioChannel = 1; // numer aktualnego kanału radiowego
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int iGuardRadio = 0; // numer kanału radiowego kierownika (0, gdy nie używa radia)
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sound_source tsGuardSignal { sound_placement::internal };
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std::array<int, 2> m_lighthints { -1 }; // suggested light patterns
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public:
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double AccPreferred = 0.0; // preferowane przyspieszenie (wg psychiki kierującego, zmniejszana przy wykryciu kolizji)
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double AccDesired = AccPreferred; // przyspieszenie, jakie ma utrzymywać (<0:nie przyspieszaj,<-0.1:hamuj)
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22
DynObj.cpp
22
DynObj.cpp
@@ -5690,6 +5690,14 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
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m_powertrainsounds.rsEngageSlippery.m_frequencyfactor /= ( 1 + MoverParameters->nmax );
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}
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else if( token == "linebreakerclose:" ) {
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m_powertrainsounds.linebreaker_close.deserialize( parser, sound_type::single );
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m_powertrainsounds.linebreaker_close.owner( this );
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}
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else if( token == "linebreakeropen:" ) {
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m_powertrainsounds.linebreaker_open.deserialize( parser, sound_type::single );
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m_powertrainsounds.linebreaker_open.owner( this );
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}
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else if( token == "relay:" ) {
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// styczniki itp:
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m_powertrainsounds.motor_relay.deserialize( parser, sound_type::single );
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@@ -6421,16 +6429,26 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
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if( engine_state_last != Vehicle.Mains ) {
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if( true == Vehicle.Mains ) {
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// main circuit/engine activation
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// TODO: separate engine and main circuit
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// engine activation
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engine_ignition
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.pitch( engine_ignition.m_frequencyoffset + engine_ignition.m_frequencyfactor * 1.f )
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.gain( engine_ignition.m_amplitudeoffset + engine_ignition.m_amplitudefactor * 1.f )
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.play( sound_flags::exclusive );
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// main circuit activation
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linebreaker_close
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.pitch( linebreaker_close.m_frequencyoffset + linebreaker_close.m_frequencyfactor * 1.f )
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.gain( linebreaker_close.m_amplitudeoffset + linebreaker_close.m_amplitudefactor * 1.f )
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.play();
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}
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else {
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// main circuit/engine deactivation
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// engine deactivation
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engine_ignition.stop();
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// main circuit
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linebreaker_open
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.pitch( linebreaker_open.m_frequencyoffset + linebreaker_open.m_frequencyfactor * 1.f )
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.gain( linebreaker_open.m_amplitudeoffset + linebreaker_open.m_amplitudefactor * 1.f )
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.play();
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}
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engine_state_last = Vehicle.Mains;
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}
|
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2
DynObj.h
2
DynObj.h
@@ -331,6 +331,8 @@ private:
|
||||
sound_source dsbWejscie_na_bezoporow { sound_placement::engine }; // moved from cab
|
||||
sound_source motor_parallel { sound_placement::engine }; // moved from cab
|
||||
sound_source motor_shuntfield { sound_placement::engine };
|
||||
sound_source linebreaker_close { sound_placement::engine };
|
||||
sound_source linebreaker_open { sound_placement::engine };
|
||||
sound_source rsWentylator { sound_placement::engine }; // McZapkie-030302
|
||||
sound_source engine { sound_placement::engine }; // generally diesel engine
|
||||
sound_source engine_ignition { sound_placement::engine }; // moved from cab
|
||||
|
||||
14
Gauge.cpp
14
Gauge.cpp
@@ -215,7 +215,8 @@ TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
|
||||
m_targetvalue = fNewDesired;
|
||||
// if there's any sound associated with new requested value, play it
|
||||
// check value-specific table first...
|
||||
if( desiredtimes100 % 100 == 0 ) {
|
||||
auto const fullinteger { desiredtimes100 % 100 == 0 };
|
||||
if( fullinteger ) {
|
||||
// filter out values other than full integers
|
||||
auto const lookup = m_soundfxvalues.find( desiredtimes100 / 100 );
|
||||
if( lookup != m_soundfxvalues.end() ) {
|
||||
@@ -223,21 +224,26 @@ TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// toggle the control to continous range/exclusive sound mode from now on
|
||||
m_soundtype = sound_flags::exclusive;
|
||||
}
|
||||
// ...and if there isn't any, fall back on the basic set...
|
||||
auto const currentvalue = GetValue();
|
||||
// HACK: crude way to discern controls with continuous and quantized value range
|
||||
if( ( currentvalue < fNewDesired )
|
||||
&& ( false == m_soundfxincrease.empty() ) ) {
|
||||
// shift up
|
||||
m_soundfxincrease.play( sound_flags::exclusive );
|
||||
m_soundfxincrease.play( m_soundtype );
|
||||
}
|
||||
else if( ( currentvalue > fNewDesired )
|
||||
&& ( false == m_soundfxdecrease.empty() ) ) {
|
||||
// shift down
|
||||
m_soundfxdecrease.play( sound_flags::exclusive );
|
||||
m_soundfxdecrease.play( m_soundtype );
|
||||
}
|
||||
else if( Fallbacksound != nullptr ) {
|
||||
// ...and if that fails too, try the provided fallback sound from legacy system
|
||||
Fallbacksound->play( sound_flags::exclusive );
|
||||
Fallbacksound->play( m_soundtype );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
1
Gauge.h
1
Gauge.h
@@ -76,6 +76,7 @@ private:
|
||||
double *dData { nullptr };
|
||||
int *iData;
|
||||
};
|
||||
int m_soundtype { 0 }; // toggle between exclusive and multiple sound generation
|
||||
sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds
|
||||
sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value
|
||||
sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value
|
||||
|
||||
@@ -951,6 +951,7 @@ public:
|
||||
int DoorOpenCtrl = 0; int DoorCloseCtrl = 0; /*0: przez pasazera, 1: przez maszyniste, 2: samoczynne (zamykanie)*/
|
||||
double DoorStayOpen = 0.0; /*jak dlugo otwarte w przypadku DoorCloseCtrl=2*/
|
||||
bool DoorClosureWarning = false; /*czy jest ostrzeganie przed zamknieciem*/
|
||||
bool DoorClosureWarningAuto = false; // departure signal plays automatically while door closing button is held down
|
||||
double DoorOpenSpeed = 1.0; double DoorCloseSpeed = 1.0; /*predkosc otwierania i zamykania w j.u. */
|
||||
double DoorMaxShiftL = 0.5; double DoorMaxShiftR = 0.5; double DoorMaxPlugShift = 0.1;/*szerokosc otwarcia lub kat*/
|
||||
int DoorOpenMethod = 2; /*sposob otwarcia - 1: przesuwne, 2: obrotowe, 3: trójelementowe*/
|
||||
|
||||
@@ -7853,11 +7853,9 @@ void TMoverParameters::LoadFIZ_Doors( std::string const &line ) {
|
||||
else if( openmethod == "Fold" ) { DoorOpenMethod = 3; } //3 submodele się obracają
|
||||
else if( openmethod == "Plug" ) { DoorOpenMethod = 4; } //odskokowo-przesuwne
|
||||
|
||||
std::string closurewarning; extract_value( closurewarning, "DoorClosureWarning", line, "" );
|
||||
DoorClosureWarning = ( closurewarning == "Yes" );
|
||||
|
||||
std::string doorblocked; extract_value( doorblocked, "DoorBlocked", line, "" );
|
||||
DoorBlocked = ( doorblocked == "Yes" );
|
||||
extract_value( DoorClosureWarning, "DoorClosureWarning", line, "" );
|
||||
extract_value( DoorClosureWarningAuto, "DoorClosureWarningAuto", line, "" );
|
||||
extract_value( DoorBlocked, "DoorBlocked", line, "" );
|
||||
|
||||
extract_value( PlatformSpeed, "PlatformSpeed", line, "" );
|
||||
extract_value( PlatformMaxShift, "PlatformMaxShift", line, "" );
|
||||
|
||||
@@ -698,6 +698,9 @@ opengl_texture::downsize( GLuint const Format ) {
|
||||
}
|
||||
|
||||
WriteLog( "Texture size exceeds specified limits, downsampling data" );
|
||||
// trim potential odd texture sizes
|
||||
data_width -= ( data_width % 2 );
|
||||
data_height -= ( data_height % 2 );
|
||||
switch( Format ) {
|
||||
|
||||
case GL_RGB: { downsample< glm::tvec3<std::uint8_t> >( data_width, data_height, data.data() ); break; }
|
||||
|
||||
@@ -2372,18 +2372,18 @@ int TTrack::CrossSegment(int from, int into)
|
||||
switch (into)
|
||||
{
|
||||
case 0: // stop
|
||||
// WriteLog( "Stopping in P" + to_string( from + 1 ) + " on " + pMyNode->asName );
|
||||
// WriteLog( "Stopping in P" + to_string( from + 1 ) + " on " + name() );
|
||||
break;
|
||||
case 1: // left
|
||||
// WriteLog( "Turning left from P" + to_string( from + 1 ) + " on " + pMyNode->asName );
|
||||
// WriteLog( "Turning left from P" + to_string( from + 1 ) + " on " + name() );
|
||||
i = (SwitchExtension->iRoads == 4) ? iLewo4[from] : iLewo3[from];
|
||||
break;
|
||||
case 2: // right
|
||||
// WriteLog( "Turning right from P" + to_string( from + 1 ) + " on " + pMyNode->asName );
|
||||
// WriteLog( "Turning right from P" + to_string( from + 1 ) + " on " + name() );
|
||||
i = (SwitchExtension->iRoads == 4) ? iPrawo4[from] : iPrawo3[from];
|
||||
break;
|
||||
case 3: // stright
|
||||
// WriteLog( "Going straight from P" + to_string( from + 1 ) + " on " + pMyNode->asName );
|
||||
// WriteLog( "Going straight from P" + to_string( from + 1 ) + " on " + name() );
|
||||
i = (SwitchExtension->iRoads == 4) ? iProsto4[from] : iProsto3[from];
|
||||
break;
|
||||
}
|
||||
|
||||
338
Train.cpp
338
Train.cpp
@@ -313,6 +313,11 @@ TTrain::commandhandler_map const TTrain::m_commandhandlers = {
|
||||
{ user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle },
|
||||
{ user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft },
|
||||
{ user_command::doortoggleright, &TTrain::OnCommand_doortoggleright },
|
||||
{ user_command::dooropenleft, &TTrain::OnCommand_dooropenleft },
|
||||
{ user_command::dooropenright, &TTrain::OnCommand_dooropenright },
|
||||
{ user_command::doorcloseleft, &TTrain::OnCommand_doorcloseleft },
|
||||
{ user_command::doorcloseright, &TTrain::OnCommand_doorcloseright },
|
||||
{ user_command::doorcloseall, &TTrain::OnCommand_doorcloseall },
|
||||
{ user_command::carcouplingincrease, &TTrain::OnCommand_carcouplingincrease },
|
||||
{ user_command::carcouplingdisconnect, &TTrain::OnCommand_carcouplingdisconnect },
|
||||
{ user_command::departureannounce, &TTrain::OnCommand_departureannounce },
|
||||
@@ -3725,24 +3730,106 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
|
||||
Train->mvOccupied->DoorLeftOpened :
|
||||
Train->mvOccupied->DoorRightOpened ) ) {
|
||||
// open
|
||||
if( Train->mvOccupied->DoorOpenCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorLeft( true );
|
||||
}
|
||||
else {
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorRight( true );
|
||||
}
|
||||
// visual feedback
|
||||
Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
OnCommand_dooropenleft( Train, Command );
|
||||
}
|
||||
else {
|
||||
// close
|
||||
if( Train->mvOccupied->DoorCloseCtrl != control_t::driver ) {
|
||||
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
|
||||
&& ( Train->ggDoorLeftOffButton.SubModel == nullptr ) ) {
|
||||
// OnCommand_doorcloseall( Train, Command );
|
||||
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
|
||||
return;
|
||||
}
|
||||
else {
|
||||
OnCommand_doorcloseleft( Train, Command );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
|
||||
if( true == (
|
||||
Train->mvOccupied->ActiveCab == 1 ?
|
||||
Train->mvOccupied->DoorLeftOpened :
|
||||
Train->mvOccupied->DoorRightOpened ) ) {
|
||||
// open
|
||||
if( ( Train->mvOccupied->DoorClosureWarningAuto )
|
||||
&& ( Train->mvOccupied->DepartureSignal ) ) {
|
||||
// complete closing the doors
|
||||
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
|
||||
&& ( Train->ggDoorLeftOffButton.SubModel == nullptr ) ) {
|
||||
// OnCommand_doorcloseall( Train, Command );
|
||||
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
|
||||
return;
|
||||
}
|
||||
else {
|
||||
OnCommand_doorcloseleft( Train, Command );
|
||||
}
|
||||
}
|
||||
else {
|
||||
OnCommand_dooropenleft( Train, Command );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// close
|
||||
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
|
||||
&& ( Train->ggDoorLeftOffButton.SubModel == nullptr ) ) {
|
||||
// OnCommand_doorcloseall( Train, Command );
|
||||
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
|
||||
return;
|
||||
}
|
||||
else {
|
||||
OnCommand_doorcloseleft( Train, Command );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_dooropenleft( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
|
||||
if( Train->mvOccupied->DoorOpenCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorLeft( true );
|
||||
}
|
||||
else {
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorRight( true );
|
||||
}
|
||||
// visual feedback
|
||||
if( Train->ggDoorLeftOnButton.SubModel != nullptr ) {
|
||||
// two separate impulse switches
|
||||
Train->ggDoorLeftOnButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// single two-state switch
|
||||
Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// visual feedback
|
||||
if( Train->ggDoorLeftOnButton.SubModel != nullptr ) {
|
||||
// two separate impulse switches
|
||||
Train->ggDoorLeftOnButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_doorcloseleft( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
|
||||
if( Train->mvOccupied->DoorCloseCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( Train->mvOccupied->DoorClosureWarningAuto ) {
|
||||
// automatic departure signal delays actual door closing until the button is released
|
||||
Train->mvOccupied->signal_departure( true );
|
||||
}
|
||||
else {
|
||||
// TODO: move door opening/closing to the update, so the switch animation doesn't hinge on door working
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorLeft( false );
|
||||
@@ -3751,10 +3838,36 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorRight( false );
|
||||
}
|
||||
// visual feedback
|
||||
}
|
||||
// visual feedback
|
||||
if( Train->ggDoorLeftOffButton.SubModel != nullptr ) {
|
||||
// two separate switches to open and close the door
|
||||
Train->ggDoorLeftOffButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// single two-state switch
|
||||
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
|
||||
if( Train->mvOccupied->DoorClosureWarningAuto ) {
|
||||
// automatic departure signal delays actual door closing until the button is released
|
||||
Train->mvOccupied->signal_departure( false );
|
||||
// now we can actually close the door
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorLeft( false );
|
||||
}
|
||||
else {
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorRight( false );
|
||||
}
|
||||
}
|
||||
// visual feedback
|
||||
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
|
||||
if( Train->ggDoorLeftOffButton.SubModel )
|
||||
Train->ggDoorLeftOffButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Command ) {
|
||||
@@ -3766,24 +3879,107 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
|
||||
Train->mvOccupied->DoorRightOpened :
|
||||
Train->mvOccupied->DoorLeftOpened ) ) {
|
||||
// open
|
||||
if( Train->mvOccupied->DoorOpenCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorRight( true );
|
||||
}
|
||||
else {
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorLeft( true );
|
||||
}
|
||||
// visual feedback
|
||||
Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
OnCommand_dooropenright( Train, Command );
|
||||
}
|
||||
else {
|
||||
// close
|
||||
if( Train->mvOccupied->DoorCloseCtrl != control_t::driver ) {
|
||||
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
|
||||
&& ( Train->ggDoorRightOffButton.SubModel == nullptr ) ) {
|
||||
// OnCommand_doorcloseall( Train, Command );
|
||||
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
|
||||
return;
|
||||
}
|
||||
else {
|
||||
OnCommand_doorcloseright( Train, Command );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
|
||||
if( true == (
|
||||
Train->mvOccupied->ActiveCab == 1 ?
|
||||
Train->mvOccupied->DoorRightOpened :
|
||||
Train->mvOccupied->DoorLeftOpened ) ) {
|
||||
// open
|
||||
if( ( Train->mvOccupied->DoorClosureWarningAuto )
|
||||
&& ( Train->mvOccupied->DepartureSignal ) ) {
|
||||
// complete closing the doors
|
||||
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
|
||||
&& ( Train->ggDoorRightOffButton.SubModel == nullptr ) ) {
|
||||
// OnCommand_doorcloseall( Train, Command );
|
||||
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
|
||||
return;
|
||||
}
|
||||
else {
|
||||
OnCommand_doorcloseright( Train, Command );
|
||||
}
|
||||
}
|
||||
else {
|
||||
OnCommand_dooropenright( Train, Command );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// close
|
||||
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
|
||||
&& ( Train->ggDoorRightOffButton.SubModel == nullptr ) ) {
|
||||
// OnCommand_doorcloseall( Train, Command );
|
||||
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
|
||||
return;
|
||||
}
|
||||
else {
|
||||
OnCommand_doorcloseright( Train, Command );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_dooropenright( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
|
||||
if( Train->mvOccupied->DoorOpenCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorRight( true );
|
||||
}
|
||||
else {
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorLeft( true );
|
||||
}
|
||||
// visual feedback
|
||||
if( Train->ggDoorRightOnButton.SubModel != nullptr ) {
|
||||
// two separate impulse switches
|
||||
Train->ggDoorRightOnButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// single two-state switch
|
||||
Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// visual feedback
|
||||
if( Train->ggDoorRightOnButton.SubModel != nullptr ) {
|
||||
// two separate impulse switches
|
||||
Train->ggDoorRightOnButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_doorcloseright( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
|
||||
if( Train->mvOccupied->DoorCloseCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( Train->mvOccupied->DoorClosureWarningAuto ) {
|
||||
// automatic departure signal delays actual door closing until the button is released
|
||||
Train->mvOccupied->signal_departure( true );
|
||||
}
|
||||
else {
|
||||
// TODO: move door opening/closing to the update, so the switch animation doesn't hinge on door working
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorRight( false );
|
||||
}
|
||||
@@ -3791,10 +3987,81 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorLeft( false );
|
||||
}
|
||||
// visual feedback
|
||||
}
|
||||
// visual feedback
|
||||
if( Train->ggDoorRightOffButton.SubModel != nullptr ) {
|
||||
// two separate switches to open and close the door
|
||||
Train->ggDoorRightOffButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// single two-state switch
|
||||
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
|
||||
if( Train->mvOccupied->DoorClosureWarningAuto ) {
|
||||
// automatic departure signal delays actual door closing until the button is released
|
||||
Train->mvOccupied->signal_departure( false );
|
||||
// now we can actually close the door
|
||||
if( Train->mvOccupied->ActiveCab == 1 ) {
|
||||
Train->mvOccupied->DoorRight( false );
|
||||
}
|
||||
else {
|
||||
// in the rear cab sides are reversed...
|
||||
Train->mvOccupied->DoorLeft( false );
|
||||
}
|
||||
}
|
||||
// visual feedback
|
||||
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
|
||||
if( Train->ggDoorRightOffButton.SubModel )
|
||||
Train->ggDoorRightOffButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_doorcloseall( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Train->ggDoorAllOffButton.SubModel == nullptr ) {
|
||||
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
WriteLog( "Close All Doors switch is missing, or wasn't defined" );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
|
||||
if( Train->mvOccupied->DoorCloseCtrl != control_t::driver ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if( Train->mvOccupied->DoorClosureWarningAuto ) {
|
||||
// automatic departure signal delays actual door closing until the button is released
|
||||
Train->mvOccupied->signal_departure( true );
|
||||
}
|
||||
else {
|
||||
Train->mvOccupied->DoorRight( false );
|
||||
Train->mvOccupied->DoorLeft( false );
|
||||
}
|
||||
// visual feedback
|
||||
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
if( Train->ggDoorAllOffButton.SubModel )
|
||||
Train->ggDoorAllOffButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// release the button
|
||||
if( Train->mvOccupied->DoorClosureWarningAuto ) {
|
||||
// automatic departure signal delays actual door closing until the button is released
|
||||
Train->mvOccupied->signal_departure( false );
|
||||
// now we can actually close the door
|
||||
Train->mvOccupied->DoorRight( false );
|
||||
Train->mvOccupied->DoorLeft( false );
|
||||
}
|
||||
// visual feedback
|
||||
if( Train->ggDoorAllOffButton.SubModel )
|
||||
Train->ggDoorAllOffButton.UpdateValue( 0.0 );
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_carcouplingincrease( TTrain *Train, command_data const &Command ) {
|
||||
@@ -5231,6 +5498,11 @@ bool TTrain::Update( double const Deltatime )
|
||||
// NBMX wrzesien 2003 - drzwi
|
||||
ggDoorLeftButton.Update();
|
||||
ggDoorRightButton.Update();
|
||||
ggDoorLeftOnButton.Update();
|
||||
ggDoorRightOnButton.Update();
|
||||
ggDoorLeftOffButton.Update();
|
||||
ggDoorRightOffButton.Update();
|
||||
ggDoorAllOffButton.Update();
|
||||
ggDoorSignallingButton.Update();
|
||||
// NBMX dzwignia sprezarki
|
||||
ggCompressorButton.Update();
|
||||
@@ -6391,6 +6663,11 @@ void TTrain::clear_cab_controls()
|
||||
ggRadioTest.Clear();
|
||||
ggDoorLeftButton.Clear();
|
||||
ggDoorRightButton.Clear();
|
||||
ggDoorLeftOnButton.Clear();
|
||||
ggDoorRightOnButton.Clear();
|
||||
ggDoorLeftOffButton.Clear();
|
||||
ggDoorRightOffButton.Clear();
|
||||
ggDoorAllOffButton.Clear();
|
||||
ggTrainHeatingButton.Clear();
|
||||
ggSignallingButton.Clear();
|
||||
ggDoorSignallingButton.Clear();
|
||||
@@ -6908,6 +7185,11 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
{ "stlinoff_bt:", ggStLinOffButton },
|
||||
{ "door_left_sw:", ggDoorLeftButton },
|
||||
{ "door_right_sw:", ggDoorRightButton },
|
||||
{ "doorlefton_sw:", ggDoorLeftOnButton },
|
||||
{ "doorrighton_sw:", ggDoorRightOnButton },
|
||||
{ "doorleftoff_sw:", ggDoorLeftOffButton },
|
||||
{ "doorrightoff_sw:", ggDoorRightOffButton },
|
||||
{ "dooralloff_sw:", ggDoorAllOffButton },
|
||||
{ "departure_signal_bt:", ggDepartureSignalButton },
|
||||
{ "upperlight_sw:", ggUpperLightButton },
|
||||
{ "leftlight_sw:", ggLeftLightButton },
|
||||
|
||||
10
Train.h
10
Train.h
@@ -297,6 +297,11 @@ class TTrain
|
||||
static void OnCommand_doorlocktoggle( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_doortoggleleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_doortoggleright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_dooropenleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_dooropenright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_doorcloseleft( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_doorcloseright( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_doorcloseall( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_carcouplingincrease( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_carcouplingdisconnect( TTrain *Train, command_data const &Command );
|
||||
static void OnCommand_departureannounce( TTrain *Train, command_data const &Command );
|
||||
@@ -416,6 +421,11 @@ public: // reszta może by?publiczna
|
||||
// NBMX wrzesien 2003 - obsluga drzwi
|
||||
TGauge ggDoorLeftButton;
|
||||
TGauge ggDoorRightButton;
|
||||
TGauge ggDoorLeftOnButton;
|
||||
TGauge ggDoorRightOnButton;
|
||||
TGauge ggDoorLeftOffButton;
|
||||
TGauge ggDoorRightOffButton;
|
||||
TGauge ggDoorAllOffButton;
|
||||
TGauge ggDepartureSignalButton;
|
||||
|
||||
// Winger 160204 - obsluga pantografow - ZROBIC
|
||||
|
||||
@@ -142,6 +142,11 @@ commanddescription_sequence Commands_descriptions = {
|
||||
{ "carcouplingdisconnect", command_target::vehicle },
|
||||
{ "doortoggleleft", command_target::vehicle },
|
||||
{ "doortoggleright", command_target::vehicle },
|
||||
{ "dooropenleft", command_target::vehicle },
|
||||
{ "dooropenright", command_target::vehicle },
|
||||
{ "doorlcloseleft", command_target::vehicle },
|
||||
{ "doorcloseright", command_target::vehicle },
|
||||
{ "doorcloseall", command_target::vehicle },
|
||||
{ "departureannounce", command_target::vehicle },
|
||||
{ "doorlocktoggle", command_target::vehicle },
|
||||
{ "pantographcompressorvalvetoggle", command_target::vehicle },
|
||||
|
||||
@@ -135,6 +135,11 @@ enum class user_command {
|
||||
carcouplingdisconnect,
|
||||
doortoggleleft,
|
||||
doortoggleright,
|
||||
dooropenleft,
|
||||
dooropenright,
|
||||
doorcloseleft,
|
||||
doorcloseright,
|
||||
doorcloseall,
|
||||
departureannounce,
|
||||
doorlocktoggle,
|
||||
pantographcompressorvalvetoggle,
|
||||
|
||||
@@ -144,6 +144,11 @@ driverkeyboard_input::default_bindings() {
|
||||
{ user_command::carcouplingdisconnect, GLFW_KEY_DELETE },
|
||||
{ user_command::doortoggleleft, GLFW_KEY_COMMA },
|
||||
{ user_command::doortoggleright, GLFW_KEY_PERIOD },
|
||||
// dooropenleft,
|
||||
// dooropenright,
|
||||
// doorcloseleft,
|
||||
// doorcloseright,
|
||||
{ user_command::doorcloseall, GLFW_KEY_SLASH | keymodifier::control },
|
||||
{ user_command::departureannounce, GLFW_KEY_SLASH },
|
||||
{ user_command::doorlocktoggle, GLFW_KEY_S | keymodifier::control },
|
||||
{ user_command::pantographcompressorvalvetoggle, GLFW_KEY_V | keymodifier::control },
|
||||
|
||||
@@ -544,6 +544,21 @@ drivermouse_input::default_bindings() {
|
||||
{ "door_right_sw:", {
|
||||
user_command::doortoggleright,
|
||||
user_command::none } },
|
||||
{ "doorlefton_sw:", {
|
||||
user_command::dooropenleft,
|
||||
user_command::none } },
|
||||
{ "doorrighton_sw:", {
|
||||
user_command::dooropenright,
|
||||
user_command::none } },
|
||||
{ "doorleftoff_sw:", {
|
||||
user_command::doorcloseleft,
|
||||
user_command::none } },
|
||||
{ "doorrightoff_sw:", {
|
||||
user_command::doorcloseright,
|
||||
user_command::none } },
|
||||
{ "dooralloff_sw:", {
|
||||
user_command::doorcloseall,
|
||||
user_command::none } },
|
||||
{ "departure_signal_bt:", {
|
||||
user_command::departureannounce,
|
||||
user_command::none } },
|
||||
|
||||
@@ -52,6 +52,11 @@ static std::unordered_map<std::string, std::string> m_cabcontrols = {
|
||||
{ "stlinoff_bt:", "motor connectors" },
|
||||
{ "door_left_sw:", "left door" },
|
||||
{ "door_right_sw:", "right door" },
|
||||
{ "doorlefton_sw:", "left door" },
|
||||
{ "doorrighton_sw:", "right door" },
|
||||
{ "doorleftoff_sw:", "left door" },
|
||||
{ "doorrightoff_sw:", "right door" },
|
||||
{ "dooralloff_sw:", "all doors" },
|
||||
{ "departure_signal_bt:", "departure signal" },
|
||||
{ "upperlight_sw:", "upper headlight" },
|
||||
{ "leftlight_sw:", "left headlight" },
|
||||
|
||||
Reference in New Issue
Block a user