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perf(tracks): geometry of neighbouring tracks of a cell which share the material drawn together, with one material bind and one upload of model data; chunks of the same geometry bank sent to the gpu in a single multi draw call
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@@ -388,6 +388,8 @@ class opengl33_renderer : public gfx_renderer {
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// of once per cell -- collapsing many tiny instanced draws into a few large
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// batches. Reused every pass; the vectors are emptied (not freed) at the top of Render(scene::basic_region*).
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scene::basic_cell::instance_bucket_map m_frame_instance_buckets;
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// geometry of neighbouring tracks of a cell which share the material, gathered to be drawn together. reused by each Render(path_sequence)
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std::vector<gfx::geometrybank_handle> m_pathbatch;
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// copies of instance bounds kept by the buckets of scene cells are good as long as they carry this number.
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// it changes with each frame drawn with the scenery editor active, as the editor moves and resizes instances in place
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unsigned int m_instanceboundsversion { 1 };
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