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Script screens: led_post and resize of the Lua screens on the gpu
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@@ -47,6 +47,8 @@ struct render_call
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std::vector<std::uint8_t> pixels;
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int width{0};
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int height{0};
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// the post-processing still to run on the image (image:led_post, image:resize of the Lua screens)
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std::vector<post_step> post;
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};
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// a running script: a Lua state, a WebAssembly instance. made, called and destroyed on the worker thread, or by the
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