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feat(track): track unevenness declared in the track entry
Usage, optional attributes of a track entry, before endtrack:
uneven <mm> peak deviation of a rail on a 10 m chord, 0-100; normal and switch
unevenup <mm> up and down alone, instead of uneven; normal and switch
unevenside <mm> sideways alone, instead of uneven; normal and switch
unevencross <mm> cross level alone, instead of uneven; normal only
jointdip <mm> depth of the dip at rail joints, every sound distance; normal only,
default 0.4 of the up and down component
Values of uneven follow PLK Id-14 appendix 1: 6 mm is the limit at 160 km/h, 10 at 120,
18 at 80, 35 at 40; half of it for a track in a good state. Example:
uneven 18
unevencross 25
jointdip 6
endtrack
The same fields are in the editor, track panel, section Ride and sound. See
track_uneven_doc.md.
The unevenness is a displacement field over the plan of the scenery, with no random
numbers: one place strays the same every time, and joined tracks, the paths of a switch,
sleepermodel and axles at one place move together. Tracks meet at a joint at the lower of
their values. Joined switches take the lowest of theirs, the tracks joined to them come to
it, and a track with none of a component keeps the switch to its design in it. The clatter
comes from the dipping joints. Curve radius and grade for the physics stay as designed.
Tracks with it get geometry every 2 m on straights: 4x the vertices on Baltyk with all
tracks flagged, 0.2 ms more per frame on td.scn.
This commit is contained in:
@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
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#include "utilities/Classes.h"
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#include "world/Segment.h"
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#include "world/TrackUneven.h"
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#include "model/material.h"
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#include "scene/scenenode.h"
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#include "utilities/Names.h"
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@@ -238,6 +239,12 @@ public:
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TEnvironmentType eEnvironment = e_flat; // dźwięk i oświetlenie
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int iAction = 0; // czy modyfikowany eventami (specjalna obsługa przy skanowaniu)
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float fOverhead = -1.0; // można normalnie pobierać prąd (0 dla jazdy bezprądowej po danym odcinku, >0-z opuszczonym i ograniczeniem prędkości)
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float m_uneven { 0.f }; // mm, see TrackUneven.h; plain tracks and switches
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// the components set apart from m_uneven, mm; negative: m_uneven. Cross level on plain tracks only
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float m_unevenup { -1.f };
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float m_unevenside { -1.f };
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float m_unevencross { -1.f };
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float m_jointdip { -1.f }; // depth of the dip at rail joints, mm; negative: from m_uneven; plain tracks only
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private:
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double fVelocity = -1.0; // ograniczenie prędkości // prędkość dla AI (powyżej rośnie prawdopowobieństwo wykolejenia)
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public:
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@@ -339,6 +346,15 @@ public:
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void VelocitySet(float v);
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double VelocityGet();
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float Friction() const;
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// the unevenness the track declares
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track_uneven::amounts uneven_declared() const;
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bool is_uneven() const;
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// the unevenness at a distance along the track, meeting the tracks joined at its ends
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track_uneven::amounts uneven_at( double const Distance ) const;
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double joint_depth() const; // mm
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double joint_dip( double const Distance ) const; // m
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// distance from the rail joint behind; negative: the track has no joints that dip
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double rail_phase( double const Distance ) const;
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void ConnectionsLog();
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bool DoubleSlip() const;
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static void fetch_default_profiles();
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@@ -370,6 +386,22 @@ private:
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void create_track_rail_profile( gfx::vertex_array &Right, gfx::vertex_array &Left );
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void create_track_blade_profile( gfx::vertex_array &Right, gfx::vertex_array &Left );
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void create_track_bed_profile( gfx::vertex_array &Output, TTrack const *Previous, TTrack const *Next );
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// rail joints run on across joined tracks, however the line is cut into them, so the clatter keeps its rhythm
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struct rail_run {
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double origin { 0.0 }; // position along the run of Point1
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double way { 1.0 }; // direction of the path along the run
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int stamp { -1 };
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};
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void settle_rail_run() const;
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mutable rail_run m_railrun;
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// one value along all paths of a switch: the lowest of the switches joined, 0 next to a track with none
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track_uneven::amounts switch_uneven() const;
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struct switch_stray {
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track_uneven::amounts value;
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int stamp { -1 };
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};
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mutable switch_stray m_switchstray;
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static int s_layoutstamp; // bumped when tracks are joined or changed, invalidates the two above
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void create_road_profile( gfx::vertex_array &Output, bool const Forcetransition = false );
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void create_road_side_profile( gfx::vertex_array &Right, gfx::vertex_array &Left, gfx::vertex_array const &Road, bool const Forcetransition = false );
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/// <summary>
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