mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 14:49:19 +02:00
build 171227. cab shadows, wheel flat size as trigger for associated sound, ai diesel acceleration fix
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21
renderer.h
21
renderer.h
@@ -21,6 +21,7 @@ http://mozilla.org/MPL/2.0/.
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#define EU07_USE_PICKING_FRAMEBUFFER
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//#define EU07_USE_DEBUG_SHADOWMAP
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//#define EU07_USE_DEBUG_CABSHADOWMAP
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//#define EU07_USE_DEBUG_CAMERA
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struct opengl_light {
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@@ -205,7 +206,7 @@ public:
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info_stats() const;
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// members
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GLenum static const sunlight{ GL_LIGHT0 };
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GLenum static const sunlight { GL_LIGHT0 };
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std::size_t m_drawcount { 0 };
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private:
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@@ -214,6 +215,7 @@ private:
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none,
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color,
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shadows,
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cabshadows,
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reflections,
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pickcontrols,
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pickscenery
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@@ -268,6 +270,8 @@ private:
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setup_drawing( bool const Alpha = false );
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void
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setup_units( bool const Diffuse, bool const Shadows, bool const Reflections );
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void
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setup_shadow_map( GLuint const Texture, glm::mat4 const &Transformation );
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void
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setup_shadow_color( glm::vec4 const &Shadowcolor );
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void
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@@ -306,7 +310,7 @@ private:
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void
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Render( scene::basic_cell::path_sequence::const_iterator First, scene::basic_cell::path_sequence::const_iterator Last );
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bool
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Render_cab( TDynamicObject *Dynamic, bool const Alpha = false );
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Render_cab( TDynamicObject const *Dynamic, bool const Alpha = false );
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void
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Render( TMemCell *Memcell );
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void
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@@ -354,13 +358,22 @@ private:
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GLuint m_picktexture { 0 };
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GLuint m_pickdepthbuffer { 0 };
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#endif
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// main shadowmap resources
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int m_shadowbuffersize { 2048 };
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GLuint m_shadowframebuffer { 0 };
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GLuint m_shadowtexture { 0 };
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#ifdef EU07_USE_DEBUG_SHADOWMAP
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GLuint m_shadowdebugtexture{ 0 };
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#endif
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#ifdef EU07_USE_DEBUG_CABSHADOWMAP
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GLuint m_cabshadowdebugtexture{ 0 };
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#endif
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glm::mat4 m_shadowtexturematrix; // conversion from camera-centric world space to light-centric clip space
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// cab shadowmap resources
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GLuint m_cabshadowframebuffer { 0 };
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GLuint m_cabshadowtexture { 0 };
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glm::mat4 m_cabshadowtexturematrix; // conversion from cab-centric world space to light-centric clip space
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// environment map resources
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GLuint m_environmentframebuffer { 0 };
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GLuint m_environmentcubetexture { 0 };
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GLuint m_environmentdepthbuffer { 0 };
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@@ -389,9 +402,11 @@ private:
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float m_speculartranslucentscalefactor { 1.f };
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bool m_renderspecular{ false }; // controls whether to include specular component in the calculations
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renderpass_config m_renderpass;
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renderpass_config m_renderpass; // parameters for current render pass
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section_sequence m_sectionqueue; // list of sections in current render pass
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cell_sequence m_cellqueue;
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renderpass_config m_shadowpass; // parametrs of most recent shadowmap pass
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renderpass_config m_cabshadowpass; // parameters of most recent cab shadowmap pass
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std::vector<TSubModel const *> m_pickcontrolsitems;
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TSubModel const *m_pickcontrolitem { nullptr };
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std::vector<editor::basic_node const *> m_picksceneryitems;
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