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fix(sonar): addressing last reliability/security issues
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@@ -550,12 +550,12 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, glm::dvec3 const &Origin,
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void TSegment::render_lines(std::vector<gfx::basic_vertex> &out, float quality) const
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{
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float step = 1.0f / iSegCount / quality;
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float x;
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int const stepcount = static_cast<int>(iSegCount * quality);
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glm::vec3 previous = FastGetPoint(0.0);
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for (x = step; x <= 1.0f; x += step) {
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for (int i = 1; i <= stepcount; ++i) {
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float const x = std::min(1.0f, i * step);
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out.push_back(gfx::basic_vertex(previous, glm::vec3(0.0f), glm::vec2(0.0f)));
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previous = glm::vec3(FastGetPoint(x));
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@@ -571,13 +571,13 @@ void TSegment::render_lines(std::vector<gfx::basic_vertex> &out, float quality)
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glm::vec3 TSegment::get_nearest_point(const glm::dvec3 &point, float quality) const
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{
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float step = 1.0f / iSegCount / quality;
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float x;
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int const stepcount = static_cast<int>(iSegCount * quality);
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glm::vec3 nearest;
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float min = std::numeric_limits<float>::max();
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for (x = step; x <= 1.0f; x += step) {
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for (int i = 1; i <= stepcount; ++i) {
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float const x = std::min(1.0f, i * step);
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glm::vec3 p1 = FastGetPoint(x);
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glm::vec3 p2 = FastGetPoint(glm::min(1.0f, x + step));
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