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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 02:49:19 +02:00

refactor(editor): shared plan geometry and formatting helpers

This commit is contained in:
maj00r
2026-10-04 00:33:44 +02:00
parent 8778353b22
commit e5c91d8a1a
10 changed files with 392 additions and 487 deletions

View File

@@ -9,11 +9,12 @@ http:
#include "stdafx.h"
#include "editor/editorAlignment.hpp"
#include "editor/editorFormat.hpp"
#include "editor/editorGeometry.hpp"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdarg>
#include <cstdio>
#include <functional>
@@ -26,43 +27,20 @@ namespace
double const kGravity{9.81};
double const kPi{3.14159265358979323846};
double cross(glm::dvec2 const &A, glm::dvec2 const &B)
{
return A.x * B.y - A.y * B.x;
}
using geometry::cross;
using geometry::plan_of;
using geometry::turned;
glm::dvec2 perpendicular(glm::dvec2 const &Vector)
{
return {-Vector.y, Vector.x};
}
glm::dvec2 rotate(glm::dvec2 const &Vector, double const Angle)
{
auto const c{std::cos(Angle)};
auto const s{std::sin(Angle)};
return {Vector.x * c - Vector.y * s, Vector.x * s + Vector.y * c};
}
glm::dvec2 plan(glm::dvec3 const &Point)
{
return {Point.x, Point.z};
}
double ceil_to(double const Value, double const Step)
{
return std::ceil(Value / Step - 1e-9) * Step;
}
std::string format(char const *Format, ...)
{
char buffer[512];
va_list arguments;
va_start(arguments, Format);
std::vsnprintf(buffer, sizeof(buffer), Format, arguments);
va_end(arguments);
return buffer;
}
struct local_point
{
double x{0.0};
@@ -157,8 +135,8 @@ void element_point(element const &Element, transition_shape const Shape, double
case element_kind::arc:
{
auto const angle{Element.turn * Distance / Element.radius};
Position = Element.origin + rotate(Element.normal, angle);
Direction = rotate(Element.direction, angle);
Position = Element.origin + turned(Element.normal, angle);
Direction = turned(Element.direction, angle);
break;
}
case element_kind::transition_in:
@@ -290,8 +268,8 @@ result fit_between(design const &Design)
auto const startreserve{std::max(0.0, Design.start_reserve)};
auto const endreserve{std::max(0.0, Design.end_reserve)};
auto const start{plan(Design.start)};
auto const end{plan(Design.end)};
auto const start{plan_of(Design.start)};
auto const end{plan_of(Design.end)};
auto const startdirection{glm::normalize(Design.start_direction)};
auto const enddirection{glm::normalize(Design.end_direction)};
auto const count{Design.vertices.size()};
@@ -578,7 +556,7 @@ result fit_between(design const &Design)
push(piece);
auto const local{spiral_point(segment[0], segment[1], segment[2], segment[2])};
origin += heading * local.x + piece.normal * local.y;
heading = rotate(heading, side * local.angle);
heading = turned(heading, side * local.angle);
}
vertexchainage[k] = (startchainage + chainage) * 0.5;
cursor = origin;
@@ -655,7 +633,7 @@ result fit_between(design const &Design)
curve.length = radius * std::max(0.0, arcangle);
curve.origin = centre;
curve.normal = arcstart - centre;
curve.direction = rotate(directionin, side * endin.angle);
curve.direction = turned(directionin, side * endin.angle);
vertexchainage[k] = chainage + curve.length * 0.5;
if (curve.length > 1e-6)
push(curve);
@@ -796,8 +774,8 @@ result compute(design const &Design)
bool tangent_intersection(design const &Design, glm::dvec2 &Point)
{
auto const start{plan(Design.start)};
auto const offset{plan(Design.end) - start};
auto const start{plan_of(Design.start)};
auto const offset{plan_of(Design.end) - start};
auto const startdirection{glm::normalize(Design.start_direction)};
auto const enddirection{glm::normalize(Design.end_direction)};
auto const determinant{cross(startdirection, enddirection)};
@@ -813,7 +791,7 @@ bool tangent_intersection(design const &Design, glm::dvec2 &Point)
bool collinear(design const &Design)
{
auto const offset{plan(Design.end) - plan(Design.start)};
auto const offset{plan_of(Design.end) - plan_of(Design.start)};
auto const startdirection{glm::normalize(Design.start_direction)};
auto const enddirection{glm::normalize(Design.end_direction)};
return std::abs(cross(startdirection, offset)) <= 0.01 && glm::dot(startdirection, enddirection) >= std::cos(1e-4) && glm::dot(startdirection, offset) > 0.0;