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Structure gauge: no red highlight of the intruding triangles
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@@ -331,7 +331,6 @@ class editor_mode : public application_mode, private editor_track::observer
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{
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std::vector<glm::dvec3> surface; // triangles of the tunnel
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std::vector<glm::dvec3> edges; // lines
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std::vector<glm::dvec3> intruding; // triangles of the models
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std::vector<gauge_hit> hits;
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} line; // along the selected path
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struct
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@@ -339,7 +338,6 @@ class editor_mode : public application_mode, private editor_track::observer
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bool scanned{false};
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std::size_t history{0};
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std::string profile;
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std::vector<glm::dvec3> intruding;
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std::vector<gauge_hit> hits;
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} map; // whole scenery
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struct
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