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Structure gauge: no red highlight of the intruding triangles

This commit is contained in:
maj00r
2026-10-04 02:27:52 +02:00
parent 1ab5e1e8c3
commit e69601dfa0
4 changed files with 13 additions and 28 deletions

View File

@@ -23,7 +23,6 @@ struct editor_overlay
{
glm::vec4 color{1.0f};
unsigned int type{0}; // GL primitive
bool offset{false}; // pulled towards the camera, to show over the coplanar surfaces
std::vector<glm::vec3> points; // relative to the origin
};
glm::dvec3 origin{0.0};