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Structure gauge: no red highlight of the intruding triangles
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@@ -23,7 +23,6 @@ struct editor_overlay
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{
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glm::vec4 color{1.0f};
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unsigned int type{0}; // GL primitive
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bool offset{false}; // pulled towards the camera, to show over the coplanar surfaces
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std::vector<glm::vec3> points; // relative to the origin
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};
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glm::dvec3 origin{0.0};
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