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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
shader fix, vehicle move feature
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@@ -18,7 +18,7 @@ ui::map_panel::map_panel() : ui_panel(LOC_STR(ui_map), false)
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gl::shader frag("map.frag");
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m_track_shader = std::unique_ptr<gl::program>(new gl::program({vert, frag}));
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if (GLAD_GL_EXT_geometry_shader) {
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if (!Global.gfx_usegles || GLAD_GL_EXT_geometry_shader) {
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gl::shader poi_frag("map_poi.frag");
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gl::shader poi_geom("map_poi.geom");
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m_poi_shader = std::unique_ptr<gl::program>(new gl::program({vert, poi_frag, poi_geom}));
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@@ -123,7 +123,7 @@ void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_si
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scene_ubo->update(scene_ubs);
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GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end());
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if (GLAD_GL_EXT_geometry_shader) {
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if (!Global.gfx_usegles || GLAD_GL_EXT_geometry_shader) {
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GfxRenderer.Bind_Texture(0, m_icon_atlas);
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m_poi_shader->bind();
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scene_ubs.scene_extra = glm::vec3(1.0f / (surface_size / 200.0f), 1.0f);
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