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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 15:49:19 +02:00

control messaging system, keyboard and gamepad inputs

This commit is contained in:
tmj-fstate
2017-04-07 00:36:07 +02:00
parent 886f0dad0f
commit e6f488ed6f
20 changed files with 2237 additions and 151 deletions

View File

@@ -15,23 +15,19 @@ http://mozilla.org/MPL/2.0/.
#include "Console.h"
#include "Timer.h"
#include "mover.h"
//---------------------------------------------------------------------------
// TViewPyramid TCamera::OrgViewPyramid;
//={vector3(-1,1,1),vector3(1,1,1),vector3(-1,-1,1),vector3(1,-1,1),vector3(0,0,0)};
const vector3 OrgCrossPos = vector3(0, -10, 0);
void TCamera::Init(vector3 NPos, vector3 NAngle)
{
pOffset = vector3(-0.0, 0, 0);
vUp = vector3(0, 1, 0);
// pOffset= vector3(-0.8,0,0);
CrossPos = OrgCrossPos;
CrossDist = 10;
Velocity = vector3(0, 0, 0);
OldVelocity = vector3(0, 0, 0);
Pitch = NAngle.x;
Yaw = NAngle.y;
Roll = NAngle.z;
@@ -54,52 +50,445 @@ void TCamera::OnCursorMove(double x, double y)
if (Type == tp_Follow) // jeżeli jazda z pojazdem
{
clamp(Pitch, -M_PI_4, M_PI_4); // ograniczenie kąta spoglądania w dół i w górę
// Fix(Yaw,-M_PI,M_PI);
}
}
void
TCamera::OnCommand( command_data const &Command ) {
double const walkspeed = 1.0;
double const runspeed = ( DebugModeFlag ? 50.0 : 7.5 );
double const speedmultiplier = ( DebugModeFlag ? 7.5 : 1.0 );
switch( Command.command ) {
case user_command::viewturn: {
OnCursorMove(
reinterpret_cast<double const &>( Command.param1 ) * 0.005 * Global::fMouseXScale / Global::ZoomFactor,
reinterpret_cast<double const &>( Command.param2 ) * -0.01 * Global::fMouseYScale / Global::ZoomFactor );
break;
}
case user_command::movevector: {
auto const movespeed =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
// left-right
double const movex = reinterpret_cast<double const &>( Command.param1 );
if( movex > 0.0 ) {
m_keys.right = true;
m_keys.left = false;
}
else if( movex < 0.0 ) {
m_keys.right = false;
m_keys.left = true;
}
else {
m_keys.right = false;
m_keys.left = false;
}
// 2/3rd of the stick range enables walk speed, past that we lerp between walk and run speed
m_moverate.x =
walkspeed
+ ( std::max( 0.0, std::abs( movex ) - 0.65 ) / 0.35 ) * ( movespeed - walkspeed );
// forward-back
double const movez = reinterpret_cast<double const &>( Command.param2 );
if( movez > 0.0 ) {
m_keys.forward = true;
m_keys.back = false;
}
else if( movez < 0.0 ) {
m_keys.forward = false;
m_keys.back = true;
}
else {
m_keys.forward = false;
m_keys.back = false;
}
m_moverate.z =
walkspeed
+ ( std::max( 0.0, std::abs( movez ) - 0.65 ) / 0.35 ) * ( movespeed - walkspeed );
break;
}
case user_command::moveforward: {
if( Command.action != GLFW_RELEASE ) {
m_keys.forward = true;
m_moverate.z =
( Type == tp_Free ?
walkspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.forward = false;
}
break;
}
case user_command::moveback: {
if( Command.action != GLFW_RELEASE ) {
m_keys.back = true;
m_moverate.z =
( Type == tp_Free ?
walkspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.back = false;
}
break;
}
case user_command::moveleft: {
if( Command.action != GLFW_RELEASE ) {
m_keys.left = true;
m_moverate.x =
( Type == tp_Free ?
walkspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.left = false;
}
break;
}
case user_command::moveright: {
if( Command.action != GLFW_RELEASE ) {
m_keys.right = true;
m_moverate.x =
( Type == tp_Free ?
walkspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.right = false;
}
break;
}
case user_command::moveup: {
if( Command.action != GLFW_RELEASE ) {
m_keys.up = true;
m_moverate.y =
( Type == tp_Free ?
walkspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.up = false;
}
break;
}
case user_command::movedown: {
if( Command.action != GLFW_RELEASE ) {
m_keys.down = true;
m_moverate.y =
( Type == tp_Free ?
walkspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.down = false;
}
break;
}
case user_command::moveforwardfast: {
if( Command.action != GLFW_RELEASE ) {
m_keys.forward = true;
m_moverate.z =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.forward = false;
}
break;
}
case user_command::movebackfast: {
if( Command.action != GLFW_RELEASE ) {
m_keys.back = true;
m_moverate.z =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.back = false;
}
break;
}
case user_command::moveleftfast: {
if( Command.action != GLFW_RELEASE ) {
m_keys.left = true;
m_moverate.x =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.left = false;
}
break;
}
case user_command::moverightfast: {
if( Command.action != GLFW_RELEASE ) {
m_keys.right = true;
m_moverate.x =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.right = false;
}
break;
}
case user_command::moveupfast: {
if( Command.action != GLFW_RELEASE ) {
m_keys.up = true;
m_moverate.y =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.up = false;
}
break;
}
case user_command::movedownfast: {
if( Command.action != GLFW_RELEASE ) {
m_keys.down = true;
m_moverate.y =
( Type == tp_Free ?
runspeed * speedmultiplier :
walkspeed );
}
else {
m_keys.down = false;
}
break;
}
/*
case user_command::moveforwardfastest: {
if( Command.action != GLFW_RELEASE ) {
m_keys.forward = true;
m_moverate.z =
( Type == tp_Free ?
8.0 :
0.8 );
}
else {
m_keys.forward = false;
}
break;
}
case user_command::movebackfastest: {
if( Command.action != GLFW_RELEASE ) {
m_keys.back = true;
m_moverate.z =
( Type == tp_Free ?
8.0 :
0.8 );
}
else {
m_keys.back = false;
}
break;
}
case user_command::moveleftfastest: {
if( Command.action != GLFW_RELEASE ) {
m_keys.left = true;
m_moverate.x =
( Type == tp_Free ?
8.0 :
0.8 );
}
else {
m_keys.left = false;
}
break;
}
case user_command::moverightfastest: {
if( Command.action != GLFW_RELEASE ) {
m_keys.right = true;
m_moverate.x =
( Type == tp_Free ?
8.0 :
0.8 );
}
else {
m_keys.right = false;
}
break;
}
case user_command::moveupfastest: {
if( Command.action != GLFW_RELEASE ) {
m_keys.up = true;
m_moverate.y =
( Type == tp_Free ?
8.0 :
0.8 );
}
else {
m_keys.up = false;
}
break;
}
case user_command::movedownfastest: {
if( Command.action != GLFW_RELEASE ) {
m_keys.down = true;
m_moverate.y =
( Type == tp_Free ?
8.0 :
0.8 );
}
else {
m_keys.down = false;
}
break;
}
*/
}
}
void TCamera::Update()
{
// ABu: zmiana i uniezaleznienie predkosci od FPS
double a = ( Global::shiftState ? 5.00 : 1.00);
if (Global::ctrlState)
a = a * 100;
// OldVelocity=Velocity;
if (FreeFlyModeFlag == true)
Type = tp_Free;
else
Type = tp_Follow;
if (Type == tp_Free)
{
if (Console::Pressed(Global::Keys[k_MechUp]))
Velocity.y += a;
if (Console::Pressed(Global::Keys[k_MechDown]))
Velocity.y -= a;
if( FreeFlyModeFlag == true ) { Type = tp_Free; }
else { Type = tp_Follow; }
// check for sent user commands
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
// ultimately we'll need to track position of camera/driver for all human entities present in the scenario
command_data command;
// NOTE: currently we're only storing commands for local entity and there's no id system in place,
// so we're supplying 'default' entity id of 0
while( simulation::Commands.pop( command, static_cast<std::size_t>( command_target::entity ) | 0 ) ) {
OnCommand( command );
}
auto const deltatime = Timer::GetDeltaRenderTime(); // czas bez pauzy
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
double a = 0.8; // default (walk) movement speed
if( Type == tp_Free ) {
// when not in the cab the speed modifiers are active
if( Global::shiftState ) { a = 2.5; }
if( Global::ctrlState ) { a *= 10.0; }
}
if( ( Type == tp_Free )
|| ( false == Global::ctrlState ) ) {
// ctrl is used for mirror view, so we ignore the controls when in vehicle if ctrl is pressed
if( Console::Pressed( Global::Keys[ k_MechUp ] ) )
Velocity.y = clamp( Velocity.y + a * 10.0 * deltatime, -a, a );
if( Console::Pressed( Global::Keys[ k_MechDown ] ) )
Velocity.y = clamp( Velocity.y - a * 10.0 * deltatime, -a, a );
// McZapkie-170402: poruszanie i rozgladanie we free takie samo jak w follow
if (Console::Pressed(Global::Keys[k_MechRight]))
Velocity.x += a;
if (Console::Pressed(Global::Keys[k_MechLeft]))
Velocity.x -= a;
if (Console::Pressed(Global::Keys[k_MechForward]))
Velocity.z -= a;
if (Console::Pressed(Global::Keys[k_MechBackward]))
Velocity.z += a;
// gora-dol
// if (Console::Pressed(GLFW_KEY_KP_9)) Pos.y+=0.1;
// if (Console::Pressed(GLFW_KEY_KP_3)) Pos.y-=0.1;
// McZapkie: zeby nie hustalo przy malym FPS:
// Velocity= (Velocity+OldVelocity)/2;
// matrix4x4 mat;
vector3 Vec = Velocity;
Vec.RotateY(Yaw);
Pos = Pos + Vec * Timer::GetDeltaRenderTime(); // czas bez pauzy
Velocity = Velocity / 2; // płynne hamowanie ruchu
// double tmp= 10*DeltaTime;
// Velocity+= -Velocity*10 * Timer::GetDeltaTime();//( tmp<1 ? tmp : 1 );
// Type= tp_Free;
if( Console::Pressed( Global::Keys[ k_MechRight ] ) )
Velocity.x = clamp( Velocity.x + a * 10.0 * deltatime, -a, a );
if( Console::Pressed( Global::Keys[ k_MechLeft ] ) )
Velocity.x = clamp( Velocity.x - a * 10.0 * deltatime, -a, a );
if( Console::Pressed( Global::Keys[ k_MechForward ] ) )
Velocity.z = clamp( Velocity.z - a * 10.0 * deltatime, -a, a );
if( Console::Pressed( Global::Keys[ k_MechBackward ] ) )
Velocity.z = clamp( Velocity.z + a * 10.0 * deltatime, -a, a );
}
#else
/*
m_moverate = 0.8; // default (walk) movement speed
if( Type == tp_Free ) {
// when not in the cab the speed modifiers are active
if( Global::shiftState ) { m_moverate = 2.5; }
if( Global::ctrlState ) { m_moverate *= 10.0; }
}
*/
if( ( Type == tp_Free )
|| ( false == Global::ctrlState ) ) {
// ctrl is used for mirror view, so we ignore the controls when in vehicle if ctrl is pressed
if( m_keys.up )
Velocity.y = clamp( Velocity.y + m_moverate.y * 10.0 * deltatime, -m_moverate.y, m_moverate.y );
if( m_keys.down )
Velocity.y = clamp( Velocity.y - m_moverate.y * 10.0 * deltatime, -m_moverate.y, m_moverate.y );
// McZapkie-170402: poruszanie i rozgladanie we free takie samo jak w follow
if( m_keys.right )
Velocity.x = clamp( Velocity.x + m_moverate.x * 10.0 * deltatime, -m_moverate.x, m_moverate.x );
if( m_keys.left )
Velocity.x = clamp( Velocity.x - m_moverate.x * 10.0 * deltatime, -m_moverate.x, m_moverate.x );
if( m_keys.forward )
Velocity.z = clamp( Velocity.z - m_moverate.z * 10.0 * deltatime, -m_moverate.z, m_moverate.z );
if( m_keys.back )
Velocity.z = clamp( Velocity.z + m_moverate.z * 10.0 * deltatime, -m_moverate.z, m_moverate.z );
}
#endif
if( Type == tp_Free ) {
vector3 Vec = Velocity;
Vec.RotateY( Yaw );
Pos += Vec * 5.0 * deltatime;
}
else {
}
/*
if( deltatime < 1.0 / 20.0 ) {
// płynne hamowanie ruchu
Velocity -= Velocity * 20.0 * deltatime;
}
else {
// instant stop
Velocity.Zero();
}
if( std::abs( Velocity.x ) < 0.01 ) { Velocity.x = 0.0; }
if( std::abs( Velocity.y ) < 0.01 ) { Velocity.y = 0.0; }
if( std::abs( Velocity.z ) < 0.01 ) { Velocity.z = 0.0; }
*/
/*
Velocity *= 0.5;
if( std::abs( Velocity.x ) < 0.01 ) { Velocity.x = 0.0; }
if( std::abs( Velocity.y ) < 0.01 ) { Velocity.y = 0.0; }
if( std::abs( Velocity.z ) < 0.01 ) { Velocity.z = 0.0; }
*/
}
vector3 TCamera::GetDirection()