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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 04:39:18 +02:00

control messaging system, keyboard and gamepad inputs

This commit is contained in:
tmj-fstate
2017-04-07 00:36:07 +02:00
parent 886f0dad0f
commit e6f488ed6f
20 changed files with 2237 additions and 151 deletions

View File

@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
#include "dumb3d.h"
#include "dynobj.h"
#include "command.h"
using namespace Math3D;
@@ -25,7 +26,16 @@ enum TCameraType
class TCamera
{
private:
vector3 pOffset; // nie używane (zerowe)
struct keys {
bool forward{ false };
bool back{ false };
bool left{ false };
bool right{ false };
bool up{ false };
bool down{ false };
bool run{ false };
} m_keys;
glm::dvec3 m_moverate;
public: // McZapkie: potrzebuje do kiwania na boki
double Pitch;
@@ -36,7 +46,6 @@ class TCamera
vector3 LookAt; // współrzędne punktu, na który ma patrzeć
vector3 vUp;
vector3 Velocity;
vector3 OldVelocity; // lepiej usredniac zeby nie bylo rozbiezne przy malym FPS
vector3 CrossPos;
double CrossDist;
void Init(vector3 NPos, vector3 NAngle);
@@ -44,10 +53,10 @@ class TCamera
{
Pitch = Yaw = Roll = 0;
};
void OnCursorMove(double x, double y);
void OnCursorMove(double const x, double const y);
void OnCommand( command_data const &Command );
void Update();
vector3 GetDirection();
// vector3 inline GetCrossPos() { return Pos+GetDirection()*CrossDist+CrossPos; };
bool SetMatrix();
bool SetMatrix(glm::mat4 &Matrix);
void SetCabMatrix( vector3 &p );