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control messaging system, keyboard and gamepad inputs
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86
gamepadinput.h
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86
gamepadinput.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <vector>
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#include "command.h"
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class gamepad_input {
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public:
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// constructors
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gamepad_input();
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// methods
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// checks state of the controls and sends issued commands
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bool
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init();
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void
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poll();
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private:
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// types
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enum gamepad_button {
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a,
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b,
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x,
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y,
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left_shoulder,
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right_shoulder,
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back,
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start,
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left_sticker,
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right_sticker,
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dpad_up,
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dpad_right,
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dpad_down,
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dpad_left
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};
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enum gamepad_axes {
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leftstick_x,
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leftstick_y,
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rightstick_x,
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rightstick_y,
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lefttrigger,
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righttrigger
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};
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enum class control_mode {
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entity = -1,
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vehicle_mastercontroller,
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vehicle_trainbrake,
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vehicle_secondarycontroller,
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vehicle_independentbrake
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};
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typedef std::vector<float> float_sequence;
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typedef std::vector<char> char_sequence;
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typedef std::vector< std::pair< user_command, user_command > > commandpair_sequence;
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// methods
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void on_button( gamepad_button const Button, int const Action );
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void process_axes( glm::vec2 Leftstick, glm::vec2 const &Rightstick, glm::vec2 const &Triggers );
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void process_axis( float const Value, float const Previousvalue, float const Multiplier, user_command Command, std::uint16_t const Recipient );
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void process_axis( float const Value, float const Previousvalue, float const Multiplier, user_command Command1, user_command Command2, /*user_command Command3,*/ std::uint16_t const Recipient );
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void process_mode( float const Value, std::uint16_t const Recipient );
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// members
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command_relay m_relay;
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float_sequence m_axes;
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char_sequence m_buttons;
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int m_deviceid{ -1 };
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control_mode m_mode{ control_mode::entity };
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commandpair_sequence m_modecommands; // sets of commands issued depending on the active control mode
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float m_deadzone{ 0.15f }; // TODO: allow to configure this
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glm::vec2 m_leftstick;
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glm::vec2 m_rightstick;
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glm::vec2 m_triggers;
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double m_modeaccumulator; // used to throttle command input rate for vehicle controls
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};
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//---------------------------------------------------------------------------
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