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fix: sonar sast fixes
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@@ -18,7 +18,7 @@ http://mozilla.org/MPL/2.0/.
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// a collection of parameters for the rendering setup.
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// for modern opengl this translates to set of attributes for shaders
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struct opengl_material : public IMaterial {
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typedef std::array<texture_handle, gl::MAX_TEXTURES> texture_set;
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using texture_set = std::array<texture_handle, gl::MAX_TEXTURES>;
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texture_set textures = { null_handle };
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// alternative texture sets, defined with "textureN_variants:" key.
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@@ -85,10 +85,23 @@ struct opengl_material : public IMaterial {
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bool update_on_season_change{ false };
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private:
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// types
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// texture binding which comes with a pool of alternatives: slot the binding fills, and the pool itself
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using variant_binding = std::pair<std::size_t, std::vector<std::string> const *>;
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// methods
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// imports member data pair from the config file
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bool
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deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow );
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// imports texture binding, potentially carrying a pool of alternatives, from the config file
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void
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deserialize_texture_mapping( cParser &Input, std::string const &Key, int const Priority );
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// returns texture slot provided binding key resolves to, or -1 if it doesn't resolve to any
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int
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texture_slot( std::string const &Key );
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// fills the alternative texture sets from provided pools, one set per entry of the longest pool
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void
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build_texture_variants( std::vector<variant_binding> const &Bindings, bool const Loadnow );
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void log_error(const std::string &str);
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// members
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