mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 13:39:18 +02:00
multi viewports (temporaily disable VAO)
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28
renderer.h
28
renderer.h
@@ -239,6 +239,9 @@ class opengl_renderer
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int width;
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int height;
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bool main = false;
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GLFWwindow *window = nullptr;
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glm::mat4 camera_transform;
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std::unique_ptr<gl::framebuffer> msaa_fb;
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@@ -252,18 +255,10 @@ class opengl_renderer
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std::unique_ptr<gl::framebuffer> main2_fb;
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std::unique_ptr<opengl_texture> main2_tex;
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std::unique_ptr<gl::framebuffer> shadow_fb;
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std::unique_ptr<opengl_texture> shadow_tex;
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std::unique_ptr<gl::framebuffer> cabshadows_fb;
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std::unique_ptr<opengl_texture> cabshadows_tex;
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std::unique_ptr<gl::framebuffer> env_fb;
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std::unique_ptr<gl::renderbuffer> env_rb;
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std::unique_ptr<gl::cubemap> env_tex;
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};
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viewport_config *m_current_viewport = nullptr;
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typedef std::vector<opengl_light> opengllight_array;
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// methods
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@@ -315,7 +310,7 @@ class opengl_renderer
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void draw_debug_ui();
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// members
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GLFWwindow *m_window{nullptr};
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GLFWwindow *m_window{nullptr}; // main window
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gfx::geometrybank_manager m_geometry;
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material_manager m_materials;
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texture_manager m_textures;
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@@ -355,7 +350,6 @@ class opengl_renderer
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float m_fogrange = 2000.0f;
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renderpass_config m_renderpass; // parameters for current render pass
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viewport_config *m_current_viewport; // active viewport
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section_sequence m_sectionqueue; // list of sections in current render pass
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cell_sequence m_cellqueue;
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renderpass_config m_colorpass; // parametrs of most recent color pass
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@@ -415,6 +409,16 @@ class opengl_renderer
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std::unique_ptr<gl::cubemap> m_empty_cubemap;
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std::unique_ptr<gl::framebuffer> m_cabshadows_fb;
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std::unique_ptr<opengl_texture> m_cabshadows_tex;
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std::unique_ptr<gl::framebuffer> m_env_fb;
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std::unique_ptr<gl::renderbuffer> m_env_rb;
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std::unique_ptr<gl::cubemap> m_env_tex;
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std::unique_ptr<gl::framebuffer> m_shadow_fb;
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std::unique_ptr<opengl_texture> m_shadow_tex;
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std::unique_ptr<gl::pbo> m_picking_pbo;
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std::unique_ptr<gl::pbo> m_picking_node_pbo;
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