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Light the cab with the sun coming in through its windows
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@@ -1531,7 +1531,7 @@ void vulkan14_renderer::render_viewport(std::size_t const Index)
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scene_ubs.shadow_fit = glm::vec4{0.f};
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// the reflections: the ground below the horizon of the environment map, and the screen space ones set up for the colour pass of
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// the main view only
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scene_ubs.env_params = glm::vec4{Global.gfx_ambient_groundalbedo, (m_rtfoliage ? 0.f : 1.f), 0.f, 0.f};
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scene_ubs.env_params = glm::vec4{Global.gfx_ambient_groundalbedo, (m_rtfoliage ? 0.f : 1.f), Global.gfx_interior_bounce, 0.f};
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gfx::screen_reflections::clear(scene_ubs);
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if (vp.main)
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