mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
pre-merge syncs
This commit is contained in:
@@ -27,8 +27,8 @@ class sound_source;
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class TEventLauncher;
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class TTraction; // drut
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class TTractionPowerSource; // zasilanie drutów
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class TCamera;
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class TWorld;
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class TCamera;
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class simulation_time;
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class TMoverParameters;
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@@ -84,7 +84,7 @@ TKeyTrans Console::ktTable[4 * 256];
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// Ra: bajer do migania LED-ami w klawiaturze
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void SetLedState( unsigned char Code, bool bOn ) {
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#ifdef _WINDOWS
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#ifdef _WIN32
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if( bOn != ( ::GetKeyState( Code ) != 0 ) ) {
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keybd_event( Code, MapVirtualKey( Code, 0 ), KEYEVENTF_EXTENDEDKEY | 0, 0 );
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keybd_event( Code, MapVirtualKey( Code, 0 ), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0 );
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20
DynObj.cpp
20
DynObj.cpp
@@ -3833,24 +3833,6 @@ void TDynamicObject::RenderSounds() {
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// special events
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if( MoverParameters->EventFlag ) {
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// TODO: dedicated sound, played alongside regular noise
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if( true == TestFlag( MoverParameters->DamageFlag, dtrain_wheelwear ) ) {
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#ifdef EU07_USE_OLD_SOUNDCODE
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if( rsOuterNoise.AM != 0 ) {
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rsOuterNoise.Stop();
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float am = rsOuterNoise.AM;
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float fa = rsOuterNoise.FA;
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float fm = rsOuterNoise.FM;
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rsOuterNoise.Init( "lomotpodkucia.wav", -1, 0, 0, 0, true ); // MC: zmiana szumu na lomot
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if( rsOuterNoise.AM == 1 )
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rsOuterNoise.AM = am;
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rsOuterNoise.AA = 0.7;
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rsOuterNoise.FA = fa;
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rsOuterNoise.FM = fm;
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}
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#else
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#endif
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}
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// McZapkie: w razie wykolejenia
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if( true == TestFlag( MoverParameters->DamageFlag, dtrain_out ) ) {
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if( GetVelocity() > 0 ) {
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@@ -5441,7 +5423,7 @@ void TDynamicObject::DestinationSet(std::string to, std::string numer)
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for( auto const &destination : destinations ) {
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auto material = TextureTest( destination );
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auto material = TextureTest( ToLower( destination ) );
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if( false == material.empty() ) {
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m_materialdata.replacable_skins[ 4 ] = GfxRenderer.Fetch_Material( material );
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break;
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18
EU07.cpp
18
EU07.cpp
@@ -38,7 +38,7 @@ Stele, firleju, szociu, hunter, ZiomalCl, OLI_EU and others
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#pragma comment( lib, "glfw3.lib" )
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#pragma comment( lib, "glew32s.lib" )
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#else
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#ifdef _WINDOWS
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#ifdef _WIN32
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#pragma comment( lib, "glfw3dll.lib" )
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#else
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#pragma comment( lib, "glfw3.lib" )
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@@ -47,9 +47,7 @@ Stele, firleju, szociu, hunter, ZiomalCl, OLI_EU and others
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#endif // build_static
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#pragma comment( lib, "opengl32.lib" )
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#pragma comment( lib, "glu32.lib" )
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#pragma comment( lib, "dsound.lib" )
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#pragma comment( lib, "openal32.lib")
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#pragma comment( lib, "winmm.lib" )
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#pragma comment( lib, "setupapi.lib" )
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#pragma comment( lib, "python27.lib" )
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#pragma comment (lib, "dbghelp.lib")
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@@ -218,7 +216,7 @@ void scroll_callback( GLFWwindow* window, double xoffset, double yoffset ) {
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}
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}
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#ifdef _WINDOWS
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#ifdef _WIN32
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extern "C"
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{
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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@@ -241,14 +239,14 @@ int main(int argc, char *argv[])
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// this will turn on FPE for #IND and zerodiv
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state = _control87( state & ~( _EM_ZERODIVIDE | _EM_INVALID ), _MCW_EM );
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#endif
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#ifdef _WINDOWS
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#ifdef _WIN32
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::SetUnhandledExceptionFilter( unhandled_handler );
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#endif
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if (!glfwInit())
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return -1;
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#ifdef _WINDOWS
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#ifdef _WIN32
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DeleteFile( "log.txt" );
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DeleteFile( "errors.txt" );
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_mkdir("logs");
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@@ -394,7 +392,7 @@ int main(int argc, char *argv[])
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return -1;
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}
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#ifdef _WINDOWS
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#ifdef _WIN32
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// setup wrapper for base glfw window proc, to handle copydata messages
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Hwnd = glfwGetWin32Window( window );
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BaseWindowProc = (WNDPROC)::SetWindowLongPtr( Hwnd, GWLP_WNDPROC, (LONG_PTR)WndProc );
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@@ -426,7 +424,7 @@ int main(int argc, char *argv[])
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ErrorLog( "Critical error, memory allocation failure: " + std::string( Error.what() ) );
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return -1;
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}
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#ifdef _WINDOWS
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#ifdef _WIN32
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Console *pConsole = new Console(); // Ra: nie wiem, czy ma to sens, ale jakoś zainicjowac trzeba
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#endif
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if( Global.iConvertModels < 0 ) {
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@@ -434,7 +432,7 @@ int main(int argc, char *argv[])
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World.CreateE3D( "models\\" ); // rekurencyjne przeglądanie katalogów
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World.CreateE3D( "dynamic\\", true );
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} // po zrobieniu E3D odpalamy normalnie scenerię, by ją zobaczyć
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#ifdef _WINDOWS
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#ifdef _WIN32
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Console::On(); // włączenie konsoli
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#endif
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try {
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@@ -454,7 +452,7 @@ int main(int argc, char *argv[])
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}
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TPythonInterpreter::killInstance();
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#ifdef _WINDOWS
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#ifdef _WIN32
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Console::Off(); // wyłączenie konsoli (komunikacji zwrotnej)
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SafeDelete( pConsole );
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#endif
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@@ -32,7 +32,7 @@ http://mozilla.org/MPL/2.0/.
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// and the high byte holds modifiers: 0x1 = shift, 0x2 = ctrl, 0x4 = alt
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int vk_to_glfw_key( int const Keycode ) {
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#ifdef _WINDOWS
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#ifdef _WIN32
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auto const code = VkKeyScan( Keycode );
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char key = code & 0xff;
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char shiftstate = ( code & 0xff00 ) >> 8;
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@@ -50,10 +50,10 @@ TEvent::~TEvent() {
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SafeDeleteArray(Params[10].asText);
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break;
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case tp_Animation: // nic
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// SafeDeleteArray(Params[9].asText); //nie usuwać - nazwa jest zamieniana na wskaźnik do
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// submodelu
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// SafeDeleteArray(Params[9].asText); //nie usuwać - nazwa jest zamieniana na wskaźnik do submodelu
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if (Params[0].asInt == 4) // jeśli z pliku VMD
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SafeDeleteArray( Params[8].asPointer ); // zwolnić obszar
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break;
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case tp_GetValues: // nic
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break;
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case tp_PutValues: // params[0].astext stores the token
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4
Event.h
4
Event.h
@@ -72,11 +72,7 @@ union TParam
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bool asBool;
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double asdouble;
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int asInt;
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#ifdef EU07_USE_OLD_SOUNDCODE
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TTextSound *tsTextSound;
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#else
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sound_source *tsTextSound;
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#endif
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char *asText;
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TCommandType asCommand;
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TTractionPowerSource *psPower;
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@@ -704,7 +704,7 @@ global_settings::ConfigParse(cParser &Parser) {
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// TBD: remove, or launch depending on passed flag?
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if (qp)
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{ // to poniżej wykonywane tylko raz, jedynie po wczytaniu eu07.ini*/
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#ifdef _WINDOWS
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#ifdef _WIN32
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Console::ModeSet(iFeedbackMode, iFeedbackPort); // tryb pracy konsoli sterowniczej
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#endif
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/*iFpsRadiusMax = 0.000025 * fFpsRadiusMax *
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17
Model3d.cpp
17
Model3d.cpp
@@ -1111,7 +1111,6 @@ TModel3d::~TModel3d() {
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if (iFlags & 0x0200) {
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// wczytany z pliku tekstowego, submodele sprzątają same
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SafeDelete( Root );
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// Root = nullptr;
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}
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else {
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// wczytano z pliku binarnego (jest właścicielem tablic)
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@@ -1121,17 +1120,19 @@ TModel3d::~TModel3d() {
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TSubModel *TModel3d::AddToNamed(const char *Name, TSubModel *SubModel)
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{
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TSubModel *sm = Name ? GetFromName(Name) : NULL;
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TSubModel *sm = Name ? GetFromName(Name) : nullptr;
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if( ( sm == nullptr )
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&& ( Name != nullptr ) && ( std::strcmp( Name, "none" ) != 0 ) ) {
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ErrorLog( "Bad model: parent for sub-model \"" + SubModel->pName +"\" doesn't exist or is located after in the model data", logtype::model );
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}
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AddTo(sm, SubModel); // szukanie nadrzędnego
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return sm; // zwracamy wskaźnik do nadrzędnego submodelu
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};
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void TModel3d::AddTo(TSubModel *tmp, TSubModel *SubModel)
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{ // jedyny poprawny sposób dodawania
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// submodeli, inaczej mogą zginąć
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// przy zapisie E3D
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if (tmp)
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{ // jeśli znaleziony, podłączamy mu jako potomny
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// jedyny poprawny sposób dodawania submodeli, inaczej mogą zginąć przy zapisie E3D
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void TModel3d::AddTo(TSubModel *tmp, TSubModel *SubModel) {
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if (tmp) {
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// jeśli znaleziony, podłączamy mu jako potomny
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tmp->ChildAdd(SubModel);
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}
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else
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@@ -596,8 +596,7 @@ void TWorld::OnKeyDown(int cKey) {
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{ // i potwierdzenie
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if( cKey == GLFW_KEY_Y ) {
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// flaga wyjścia z programu
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::PostQuitMessage( 0 );
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// Global.iTextMode = -1;
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glfwSetWindowShouldClose( window, 1 );
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}
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return; // nie przekazujemy do pociągu
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}
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@@ -1921,7 +1920,7 @@ void TWorld::CreateE3D(std::string const &Path, bool Dynamic)
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double at{ 0.0 };
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double shift{ 0.0 };
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#ifdef _WINDOWS
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#ifdef _WIN32
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std::string searchpattern( "*.*" );
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2
dumb3d.h
2
dumb3d.h
@@ -127,7 +127,7 @@ class matrix4x4
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public:
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matrix4x4(void)
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{
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::SecureZeroMemory( e, sizeof( e ) );
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memset( e, 0, sizeof( e ) );
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}
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// When defining matrices in C arrays, it is easiest to define them with
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@@ -15,26 +15,30 @@ http://mozilla.org/MPL/2.0/.
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#include "mtable.h"
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#include "logs.h"
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#ifdef _WIN32
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extern "C"
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{
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GLFWAPI HWND glfwGetWin32Window( GLFWwindow* window ); //m7todo: potrzebne do directsound
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}
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#endif
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namespace multiplayer {
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#ifdef _WINDOWS
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void
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Navigate(std::string const &ClassName, UINT Msg, WPARAM wParam, LPARAM lParam) {
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#ifdef _WIN32
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// wysłanie komunikatu do sterującego
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HWND h = FindWindow(ClassName.c_str(), 0); // można by to zapamiętać
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if (h == 0)
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h = FindWindow(0, ClassName.c_str()); // można by to zapamiętać
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SendMessage(h, Msg, wParam, lParam);
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#endif
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}
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void
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WyslijEvent(const std::string &e, const std::string &d)
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{ // Ra: jeszcze do wyczyszczenia
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#ifdef _WIN32
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DaneRozkaz r;
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r.iSygn = MAKE_ID4( 'E', 'U', '0', '7' );
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r.iComm = 2; // 2 - event
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@@ -49,12 +53,14 @@ WyslijEvent(const std::string &e, const std::string &d)
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cData.lpData = &r;
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Navigate( "TEU07SRK", WM_COPYDATA, (WPARAM)glfwGetWin32Window( Global.window ), (LPARAM)&cData );
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CommLog( Now() + " " + std::to_string(r.iComm) + " " + e + " sent" );
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#endif
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}
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void
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WyslijUszkodzenia(const std::string &t, char fl)
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{ // wysłanie informacji w postaci pojedynczego tekstu
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DaneRozkaz r;
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#ifdef _WIN32
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DaneRozkaz r;
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r.iSygn = MAKE_ID4( 'E', 'U', '0', '7' );
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r.iComm = 13; // numer komunikatu
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size_t i = t.length();
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@@ -67,11 +73,13 @@ WyslijUszkodzenia(const std::string &t, char fl)
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cData.lpData = &r;
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Navigate( "TEU07SRK", WM_COPYDATA, (WPARAM)glfwGetWin32Window( Global.window ), (LPARAM)&cData );
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CommLog( Now() + " " + std::to_string(r.iComm) + " " + t + " sent");
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#endif
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}
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void
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WyslijString(const std::string &t, int n)
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{ // wysłanie informacji w postaci pojedynczego tekstu
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#ifdef _WIN32
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DaneRozkaz r;
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r.iSygn = MAKE_ID4( 'E', 'U', '0', '7' );
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r.iComm = n; // numer komunikatu
|
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@@ -84,6 +92,7 @@ WyslijString(const std::string &t, int n)
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cData.lpData = &r;
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Navigate( "TEU07SRK", WM_COPYDATA, (WPARAM)glfwGetWin32Window( Global.window ), (LPARAM)&cData );
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CommLog( Now() + " " + std::to_string(r.iComm) + " " + t + " sent");
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#endif
|
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}
|
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|
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void
|
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@@ -95,7 +104,8 @@ WyslijWolny(const std::string &t)
|
||||
void
|
||||
WyslijNamiary(TDynamicObject const *Vehicle)
|
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{ // wysłanie informacji o pojeździe - (float), długość ramki będzie zwiększana w miarę potrzeby
|
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// WriteLog("Wysylam pojazd");
|
||||
#ifdef _WIN32
|
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// WriteLog("Wysylam pojazd");
|
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DaneRozkaz r;
|
||||
r.iSygn = MAKE_ID4( 'E', 'U', '0', '7' );
|
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r.iComm = 7; // 7 - dane pojazdu
|
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@@ -167,12 +177,14 @@ WyslijNamiary(TDynamicObject const *Vehicle)
|
||||
Navigate( "TEU07SRK", WM_COPYDATA, (WPARAM)glfwGetWin32Window( Global.window ), (LPARAM)&cData );
|
||||
// WriteLog("Ramka poszla!");
|
||||
CommLog( Now() + " " + std::to_string(r.iComm) + " " + Vehicle->asName + " sent");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
WyslijObsadzone()
|
||||
{ // wysłanie informacji o pojeździe
|
||||
DaneRozkaz2 r;
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz2 r;
|
||||
r.iSygn = MAKE_ID4( 'E', 'U', '0', '7' );
|
||||
r.iComm = 12; // kod 12
|
||||
for (int i=0; i<1984; ++i) r.cString[i] = 0;
|
||||
@@ -213,11 +225,13 @@ WyslijObsadzone()
|
||||
// WriteLog("Ramka gotowa");
|
||||
Navigate( "TEU07SRK", WM_COPYDATA, (WPARAM)glfwGetWin32Window( Global.window ), (LPARAM)&cData );
|
||||
CommLog( Now() + " " + std::to_string(r.iComm) + " obsadzone" + " sent");
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
WyslijParam(int nr, int fl)
|
||||
{ // wysłanie parametrów symulacji w ramce (nr) z flagami (fl)
|
||||
#ifdef _WIN32
|
||||
DaneRozkaz r;
|
||||
r.iSygn = MAKE_ID4( 'E', 'U', '0', '7' );
|
||||
r.iComm = nr; // zwykle 5
|
||||
@@ -236,8 +250,8 @@ WyslijParam(int nr, int fl)
|
||||
cData.cbData = 12 + i; // 12+rozmiar danych
|
||||
cData.lpData = &r;
|
||||
Navigate( "TEU07SRK", WM_COPYDATA, (WPARAM)glfwGetWin32Window( Global.window ), (LPARAM)&cData );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
} // multiplayer
|
||||
|
||||
|
||||
@@ -21,14 +21,13 @@ extern TWorld World;
|
||||
bool
|
||||
mouse_input::init() {
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#ifdef _WIN32
|
||||
DWORD systemkeyboardspeed;
|
||||
::SystemParametersInfo( SPI_GETKEYBOARDSPEED, 0, &systemkeyboardspeed, 0 );
|
||||
m_updaterate = interpolate( 0.5, 0.04, systemkeyboardspeed / 31.0 );
|
||||
DWORD systemkeyboarddelay;
|
||||
::SystemParametersInfo( SPI_GETKEYBOARDDELAY, 0, &systemkeyboarddelay, 0 );
|
||||
m_updatedelay = interpolate( 0.25, 1.0, systemkeyboarddelay / 3.0 );
|
||||
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include "GL/glew.h"
|
||||
#ifdef _WINDOWS
|
||||
#ifdef _WIN32
|
||||
#include "GL/wglew.h"
|
||||
#endif
|
||||
#include "ResourceManager.h"
|
||||
|
||||
@@ -15,7 +15,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include "GL/glew.h"
|
||||
#ifdef _WINDOWS
|
||||
#ifdef _WIN32
|
||||
#include "GL/wglew.h"
|
||||
#endif
|
||||
|
||||
|
||||
4
scene.h
4
scene.h
@@ -105,11 +105,7 @@ public:
|
||||
insert( TAnimModel *Instance );
|
||||
// adds provided sound instance to the cell
|
||||
void
|
||||
#ifdef EU07_USE_OLD_SOUNDCODE
|
||||
insert( TTextSound *Sound );
|
||||
#else
|
||||
insert( sound_source *Sound );
|
||||
#endif
|
||||
// adds provided event launcher to the cell
|
||||
void
|
||||
insert( TEventLauncher *Launcher );
|
||||
|
||||
@@ -832,11 +832,7 @@ state_manager::deserialize_dynamic( cParser &Input, scene::scratch_data &Scratch
|
||||
return vehicle;
|
||||
}
|
||||
|
||||
#ifdef EU07_USE_OLD_SOUNDCODE
|
||||
TTextSound *
|
||||
#else
|
||||
sound_source *
|
||||
#endif
|
||||
state_manager::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
|
||||
|
||||
glm::dvec3 location;
|
||||
@@ -848,16 +844,10 @@ state_manager::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpa
|
||||
// adjust location
|
||||
location = transform( location, Scratchpad );
|
||||
|
||||
#ifdef EU07_USE_OLD_SOUNDCODE
|
||||
auto const soundname { Input.getToken<std::string>() };
|
||||
auto *sound = new TTextSound( soundname, Nodedata.range_max, location.x, location.y, location.z, false, false, Nodedata.range_min );
|
||||
sound->name( Nodedata.name );
|
||||
#else
|
||||
auto *sound = new sound_source( sound_placement::external, Nodedata.range_max );
|
||||
sound->offset( location );
|
||||
sound->name( Nodedata.name );
|
||||
sound->deserialize( Input, sound_type::single );
|
||||
#endif
|
||||
|
||||
skip_until( Input, "endsound" );
|
||||
|
||||
|
||||
@@ -64,11 +64,7 @@ private:
|
||||
TEventLauncher * deserialize_eventlauncher( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
||||
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
||||
TDynamicObject * deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
||||
#ifdef EU07_USE_OLD_SOUNDCODE
|
||||
TTextSound * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
||||
#else
|
||||
sound_source * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
|
||||
#endif
|
||||
// skips content of stream until specified token
|
||||
void skip_until( cParser &Input, std::string const &Token );
|
||||
// transforms provided location by specifed rotation and offset
|
||||
|
||||
6
stdafx.h
6
stdafx.h
@@ -18,7 +18,7 @@
|
||||
#endif // _DEBUG
|
||||
#endif
|
||||
// operating system
|
||||
#ifdef _WINDOWS
|
||||
#ifdef _WIN32
|
||||
#include "targetver.h"
|
||||
#define NOMINMAX
|
||||
#include <windows.h>
|
||||
@@ -73,12 +73,12 @@
|
||||
#ifdef EU07_BUILD_STATIC
|
||||
#define GLEW_STATIC
|
||||
#else
|
||||
#ifdef _WINDOWS
|
||||
#ifdef _WIN32
|
||||
#define GLFW_DLL
|
||||
#endif // _windows
|
||||
#endif // build_static
|
||||
#include "GL/glew.h"
|
||||
#ifdef _WINDOWS
|
||||
#ifdef _WIN32
|
||||
#include "GL/wglew.h"
|
||||
#endif
|
||||
#define GLFW_INCLUDE_GLU
|
||||
|
||||
@@ -84,7 +84,7 @@ bool ClearFlag( int &Flag, int const Value ) {
|
||||
}
|
||||
}
|
||||
|
||||
inline double Random(double a, double b)
|
||||
double Random(double a, double b)
|
||||
{
|
||||
std::uniform_real_distribution<> dis(a, b);
|
||||
return dis(Global.random_engine);
|
||||
|
||||
Reference in New Issue
Block a user