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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 10:29:19 +02:00
add adapter for specgloss materials
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@@ -129,6 +129,12 @@ std::string_view MaterialAdapterLegacyMatFile::GetShader() const {
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if (m_shader == "water") {
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if (m_shader == "water") {
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return "legacy_water";
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return "legacy_water";
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}
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}
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if (IsSpecGlossShader() && HasSpecGlossMap()) {
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if (IsNormalMapShader() && HasNormalMap()) {
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return "legacy_normalmap_specgloss";
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}
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return "legacy_specgloss";
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}
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if (IsNormalMapShader() && HasNormalMap()) {
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if (IsNormalMapShader() && HasNormalMap()) {
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return "legacy_normalmap";
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return "legacy_normalmap";
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}
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}
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@@ -252,11 +258,19 @@ bool MaterialAdapterLegacyMatFile::HasNormalMap() const {
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m_texture_mapping.find("2:") != m_texture_mapping.end();
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m_texture_mapping.find("2:") != m_texture_mapping.end();
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}
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}
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bool MaterialAdapterLegacyMatFile::HasSpecGlossMap() const {
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return m_texture_mapping.find("_specgloss:") != m_texture_mapping.end();
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}
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bool MaterialAdapterLegacyMatFile::IsNormalMapShader() const {
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bool MaterialAdapterLegacyMatFile::IsNormalMapShader() const {
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return m_shader.find("normalmap") != std::string::npos ||
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return m_shader.find("normalmap") != std::string::npos ||
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m_shader.find("parallax") != std::string::npos;
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m_shader.find("parallax") != std::string::npos;
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}
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}
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bool MaterialAdapterLegacyMatFile::IsSpecGlossShader() const {
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return m_shader.find("specgloss") != std::string::npos;
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}
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std::optional<float> MaterialAdapterLegacyMatFile::GetOpacity() const {
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std::optional<float> MaterialAdapterLegacyMatFile::GetOpacity() const {
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return m_opacity;
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return m_opacity;
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}
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}
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@@ -72,6 +72,8 @@ struct MaterialAdapterLegacyMatFile : public MaterialAdapterInternal {
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glm::dvec2 m_size{-1., -1.};
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glm::dvec2 m_size{-1., -1.};
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virtual glm::dvec2 GetSize() const override { return m_size; }
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virtual glm::dvec2 GetSize() const override { return m_size; }
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bool HasNormalMap() const;
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bool HasNormalMap() const;
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bool HasSpecGlossMap() const;
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bool IsSpecGlossShader() const;
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bool IsNormalMapShader() const;
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bool IsNormalMapShader() const;
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std::unordered_map<std::string, TextureEntry> m_texture_mapping;
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std::unordered_map<std::string, TextureEntry> m_texture_mapping;
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virtual int GetShadowRank() const override { return m_shadow_rank; }
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virtual int GetShadowRank() const override { return m_shadow_rank; }
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