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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 00:49:19 +02:00

Use texture id casting recommended by ImGui wiki

This commit is contained in:
docentYT
2026-05-12 18:04:50 +02:00
parent 3707a7845b
commit e95e00a2e2
5 changed files with 7 additions and 7 deletions

View File

@@ -291,7 +291,7 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
glm::ivec2 size = mini->size();
float width = 30.0f / size.y * size.x;
float beforeX = ImGui::GetCursorPosX();
ImGui::Image(reinterpret_cast<void*>(mini->get()), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
ImGui::Image((ImTextureID)(intptr_t)(mini->get()), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
float afterX = ImGui::GetCursorPosX();
ImGui::SameLine(beforeX);
@@ -299,7 +299,7 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceAutoExpirePayload)) {
vehicle_moved data(trainset, dyn_desc, position - 1);
ImGui::Image(reinterpret_cast<void*>(mini->get()), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
ImGui::Image((ImTextureID)(intptr_t)mini->get(), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
ImGui::SetDragDropPayload("vehicle_set", &data, sizeof(vehicle_moved));
ImGui::EndDragDropSource();

View File

@@ -274,7 +274,7 @@ bool ui::vehiclepicker_panel::selectable_image(const char *desc, bool selected,
glm::ivec2 size = image->size();
float width = 30.0f / size.y * size.x;
ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
ImGui::Image(reinterpret_cast<void*>(tex), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
ImGui::Image((ImTextureID)(intptr_t)tex, ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
if (pickable) {
ImGui::PushID((void*)image);
@@ -282,7 +282,7 @@ bool ui::vehiclepicker_panel::selectable_image(const char *desc, bool selected,
ImGui::InvisibleButton(desc, ImVec2(width, 30));
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceAutoExpirePayload)) {
ImGui::Image(reinterpret_cast<void*>(tex), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
ImGui::Image((ImTextureID)(intptr_t)tex, ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
ImGui::SetDragDropPayload("vehicle_pure", &pickable, sizeof(skin_set*));
ImGui::EndDragDropSource();