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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 22:39:18 +02:00
Use texture id casting recommended by ImGui wiki
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@@ -291,7 +291,7 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
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glm::ivec2 size = mini->size();
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float width = 30.0f / size.y * size.x;
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float beforeX = ImGui::GetCursorPosX();
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ImGui::Image(reinterpret_cast<void*>(mini->get()), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
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ImGui::Image((ImTextureID)(intptr_t)(mini->get()), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
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float afterX = ImGui::GetCursorPosX();
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ImGui::SameLine(beforeX);
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@@ -299,7 +299,7 @@ void ui::scenerylist_panel::draw_trainset(trainset_desc &trainset)
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if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceAutoExpirePayload)) {
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vehicle_moved data(trainset, dyn_desc, position - 1);
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ImGui::Image(reinterpret_cast<void*>(mini->get()), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
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ImGui::Image((ImTextureID)(intptr_t)mini->get(), ImVec2(width, 30), ImVec2(0, 1), ImVec2(1, 0));
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ImGui::SetDragDropPayload("vehicle_set", &data, sizeof(vehicle_moved));
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ImGui::EndDragDropSource();
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