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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
minor camera refactoring, division by zero guards
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@@ -48,7 +48,7 @@ editor_ui::update() {
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std::string uitextline1, uitextline2, uitextline3, uitextline4;
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set_tooltip( "" );
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auto const *camera { Global.pCamera };
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auto const &camera { Global.pCamera };
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if( ( true == Global.ControlPicking )
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&& ( true == DebugModeFlag ) ) {
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@@ -60,12 +60,11 @@ editor_ui::update() {
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"" ) );
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}
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// scenario inspector
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auto const *node { m_node };
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if( node == nullptr ) {
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auto const mouseposition { Global.pCamera->Pos + GfxRenderer.Mouse_Position() };
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auto const mouseposition { camera.Pos + GfxRenderer.Mouse_Position() };
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uitextline1 = "mouse location: [" + to_string( mouseposition.x, 2 ) + ", " + to_string( mouseposition.y, 2 ) + ", " + to_string( mouseposition.z, 2 ) + "]";
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goto update;
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}
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@@ -73,7 +72,7 @@ editor_ui::update() {
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uitextline1 =
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"node name: " + node->name()
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+ "; location: [" + to_string( node->location().x, 2 ) + ", " + to_string( node->location().y, 2 ) + ", " + to_string( node->location().z, 2 ) + "]"
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+ " (distance: " + to_string( glm::length( glm::dvec3{ node->location().x, 0.0, node->location().z } -glm::dvec3{ Global.pCameraPosition.x, 0.0, Global.pCameraPosition.z } ), 1 ) + " m)";
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+ " (distance: " + to_string( glm::length( glm::dvec3{ node->location().x, 0.0, node->location().z } -glm::dvec3{ camera.Pos.x, 0.0, camera.Pos.z } ), 1 ) + " m)";
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// subclass-specific data
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// TBD, TODO: specialized data dump method in each node subclass, or data imports in the panel for provided subclass pointer?
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if( typeid( *node ) == typeid( TAnimModel ) ) {
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