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minor camera refactoring, division by zero guards
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@@ -116,7 +116,7 @@ private:
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float m_progress { 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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float m_subtaskprogress{ 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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std::string m_progresstext; // label placed over the progress bar
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bool m_progressbottom { false }; // location of the progress bar
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bool m_progressbottom { true }; // location of the progress bar
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texture_handle m_background { null_handle }; // path to texture used as the background. size depends on mAspect.
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GLuint m_texture { 0 };
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