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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 01:19:19 +02:00

merge, with tmj renderer

This commit is contained in:
milek7
2017-08-18 00:56:05 +02:00
85 changed files with 6815 additions and 3770 deletions

View File

@@ -98,9 +98,9 @@ geometry_bank::append( vertex_array &Vertices, geometry_handle const &Geometry )
// draws geometry stored in specified chunk
void
geometry_bank::draw( geometry_handle const &Geometry, unsigned int const Streams ) {
geometry_bank::draw( geometry_handle const &Geometry, stream_units const &Units, unsigned int const Streams ) {
// template method implementation
draw_( Geometry, Streams );
draw_( Geometry, Units, Streams );
}
// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
@@ -120,6 +120,7 @@ geometry_bank::vertices( geometry_handle const &Geometry ) const {
GLuint opengl_vbogeometrybank::m_activebuffer { 0 }; // buffer bound currently on the opengl end, if any
unsigned int opengl_vbogeometrybank::m_activestreams { stream::none }; // currently enabled data type pointers
std::vector<GLint> opengl_vbogeometrybank::m_activetexturearrays; // currently enabled texture coord arrays
// create() subclass details
void
@@ -129,9 +130,6 @@ opengl_vbogeometrybank::create_( geometry_handle const &Geometry ) {
m_chunkrecords.emplace_back( chunk_record() );
// kiss the existing buffer goodbye, new overall data size means we'll be making a new one
delete_buffer();
bind_streams(stream::none);
glGenVertexArrays(1, &m_vao);
}
// replace() subclass details
@@ -151,12 +149,14 @@ opengl_vbogeometrybank::replace_( geometry_handle const &Geometry ) {
// draw() subclass details
void
opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, unsigned int const Streams ) {
opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, stream_units const &Units, unsigned int const Streams ) {
if( m_buffer == 0 ) {
// if there's no buffer, we'll have to make one
// NOTE: this isn't exactly optimal in terms of ensuring the gfx card doesn't stall waiting for the data
// may be better to initiate upload earlier (during update phase) and trust this effort won't go to waste
if( true == m_chunks.empty() ) { return; }
std::size_t datasize{ 0 };
auto chunkiterator = m_chunks.cbegin();
for( auto &chunkrecord : m_chunkrecords ) {
@@ -203,13 +203,18 @@ opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, unsigned int con
chunk.vertices.data() );
chunkrecord.is_good = true;
}
if( m_activestreams != Streams ) {
bind_streams( Streams );
if( m_activestreams != Streams ) {
bind_streams( Units, Streams );
}
// ...render...
::glDrawArrays( chunk.type, (GLint)chunkrecord.offset, (GLsizei)chunkrecord.size );
::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size );
// ...post-render cleanup
/*
::glDisableClientState( GL_VERTEX_ARRAY );
::glDisableClientState( GL_NORMAL_ARRAY );
::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
::glBindBuffer( GL_ARRAY_BUFFER, 0 ); m_activebuffer = 0;
*/
}
// release () subclass details
@@ -221,21 +226,21 @@ opengl_vbogeometrybank::release_() {
void
opengl_vbogeometrybank::bind_buffer() {
glBindVertexArray(m_vao);
::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
m_activebuffer = m_buffer;
bind_streams(stream::none);
m_activestreams = stream::none;
}
void
opengl_vbogeometrybank::delete_buffer() {
glDeleteVertexArrays(1, &m_vao);
if( m_buffer != 0 ) {
::glDeleteBuffers( 1, &m_buffer );
if( m_activebuffer == m_buffer ) {
m_activebuffer = 0;
bind_streams( stream::none );
release_streams();
}
m_buffer = 0;
m_buffercapacity = 0;
@@ -245,42 +250,64 @@ opengl_vbogeometrybank::delete_buffer() {
}
void
opengl_vbogeometrybank::bind_streams( unsigned int const Streams ) {
opengl_vbogeometrybank::bind_streams( stream_units const &Units, unsigned int const Streams ) {
if( Streams & stream::position ) {
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (GLvoid*)0);
glEnableVertexAttribArray(0);
::glVertexPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) );
::glEnableClientState( GL_VERTEX_ARRAY );
}
else {
glDisableVertexAttribArray(0);
::glDisableClientState( GL_VERTEX_ARRAY );
}
// NOTE: normal and color streams share the data, making them effectively mutually exclusive
if( Streams & stream::normal ) {
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (GLvoid*)(sizeof(float) * 3));
glEnableVertexAttribArray(1);
::glNormalPointer( GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof( float ) * 3 );
::glEnableClientState( GL_NORMAL_ARRAY );
}
else {
glDisableVertexAttribArray(1);
::glDisableClientState( GL_NORMAL_ARRAY );
}
if( Streams & stream::color ) {
::glColorPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof( float ) * 3 );
::glEnableClientState( GL_COLOR_ARRAY );
}
else {
::glDisableClientState( GL_COLOR_ARRAY );
}
if( Streams & stream::texture ) {
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (GLvoid*)(sizeof(float) * 6));
glEnableVertexAttribArray(2);
for( auto unit : Units.texture ) {
::glClientActiveTexture( unit );
::glTexCoordPointer( 2, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + 24 );
::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
}
m_activetexturearrays = Units.texture;
}
else {
glDisableVertexAttribArray(2);
for( auto unit : Units.texture ) {
::glClientActiveTexture( unit );
::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
}
m_activetexturearrays.clear(); // NOTE: we're simplifying here, since we always toggle the same texture coord sets
}
m_activestreams = Streams;
}
void
opengl_vbogeometrybank::release_streams() {
::glDisableClientState( GL_VERTEX_ARRAY );
::glDisableClientState( GL_NORMAL_ARRAY );
::glDisableClientState( GL_COLOR_ARRAY );
for( auto unit : m_activetexturearrays ) {
::glClientActiveTexture( unit );
::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
}
m_activestreams = stream::none;
m_activetexturearrays.clear();
}
// opengl display list based variant of the geometry bank
// create() subclass details
@@ -299,7 +326,7 @@ opengl_dlgeometrybank::replace_( geometry_handle const &Geometry ) {
// draw() subclass details
void
opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, unsigned int const Streams ) {
opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, stream_units const &Units, unsigned int const Streams ) {
auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
if( chunkrecord.streams != Streams ) {
@@ -316,7 +343,7 @@ opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, unsigned int cons
for( auto const &vertex : chunk.vertices ) {
if( Streams & stream::normal ) { ::glNormal3fv( glm::value_ptr( vertex.normal ) ); }
else if( Streams & stream::color ) { ::glColor3fv( glm::value_ptr( vertex.normal ) ); }
if( Streams & stream::texture ) { ::glTexCoord2fv( glm::value_ptr( vertex.texture ) ); }
if( Streams & stream::texture ) { for( auto unit : Units.texture ) { ::glMultiTexCoord2fv( unit, glm::value_ptr( vertex.texture ) ); } }
if( Streams & stream::position ) { ::glVertex3fv( glm::value_ptr( vertex.position ) ); }
}
::glEnd();
@@ -363,9 +390,9 @@ geometrybank_manager::update() {
geometrybank_handle
geometrybank_manager::create_bank() {
m_geometrybanks.emplace_back(std::make_shared<opengl_vbogeometrybank>(), std::chrono::steady_clock::time_point());
m_geometrybanks.emplace_back( std::make_shared<opengl_vbogeometrybank>(), std::chrono::steady_clock::time_point() );
// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
return geometrybank_handle( (uint32_t)m_geometrybanks.size(), 0 );
return geometrybank_handle( m_geometrybanks.size(), 0 );
}
// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
@@ -395,12 +422,12 @@ geometrybank_manager::append( vertex_array &Vertices, geometry_handle const &Geo
void
geometrybank_manager::draw( geometry_handle const &Geometry, unsigned int const Streams ) {
if( Geometry == 0 ) { return; }
if( Geometry == null_handle ) { return; }
auto &bankrecord = bank( Geometry );
bankrecord.second = m_garbagecollector.timestamp();
bankrecord.first->draw( Geometry, Streams );
bankrecord.first->draw( Geometry, m_units, Streams );
}
// provides direct access to vertex data of specfied chunk