mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 01:19:19 +02:00
merge, with tmj renderer
This commit is contained in:
@@ -98,9 +98,9 @@ geometry_bank::append( vertex_array &Vertices, geometry_handle const &Geometry )
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// draws geometry stored in specified chunk
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void
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geometry_bank::draw( geometry_handle const &Geometry, unsigned int const Streams ) {
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geometry_bank::draw( geometry_handle const &Geometry, stream_units const &Units, unsigned int const Streams ) {
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// template method implementation
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draw_( Geometry, Streams );
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draw_( Geometry, Units, Streams );
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}
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// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
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@@ -120,6 +120,7 @@ geometry_bank::vertices( geometry_handle const &Geometry ) const {
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GLuint opengl_vbogeometrybank::m_activebuffer { 0 }; // buffer bound currently on the opengl end, if any
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unsigned int opengl_vbogeometrybank::m_activestreams { stream::none }; // currently enabled data type pointers
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std::vector<GLint> opengl_vbogeometrybank::m_activetexturearrays; // currently enabled texture coord arrays
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// create() subclass details
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void
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@@ -129,9 +130,6 @@ opengl_vbogeometrybank::create_( geometry_handle const &Geometry ) {
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m_chunkrecords.emplace_back( chunk_record() );
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// kiss the existing buffer goodbye, new overall data size means we'll be making a new one
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delete_buffer();
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bind_streams(stream::none);
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glGenVertexArrays(1, &m_vao);
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}
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// replace() subclass details
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@@ -151,12 +149,14 @@ opengl_vbogeometrybank::replace_( geometry_handle const &Geometry ) {
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// draw() subclass details
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void
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opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, unsigned int const Streams ) {
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opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, stream_units const &Units, unsigned int const Streams ) {
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if( m_buffer == 0 ) {
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// if there's no buffer, we'll have to make one
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// NOTE: this isn't exactly optimal in terms of ensuring the gfx card doesn't stall waiting for the data
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// may be better to initiate upload earlier (during update phase) and trust this effort won't go to waste
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if( true == m_chunks.empty() ) { return; }
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std::size_t datasize{ 0 };
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auto chunkiterator = m_chunks.cbegin();
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for( auto &chunkrecord : m_chunkrecords ) {
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@@ -203,13 +203,18 @@ opengl_vbogeometrybank::draw_( geometry_handle const &Geometry, unsigned int con
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chunk.vertices.data() );
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chunkrecord.is_good = true;
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}
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if( m_activestreams != Streams ) {
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bind_streams( Streams );
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if( m_activestreams != Streams ) {
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bind_streams( Units, Streams );
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}
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// ...render...
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::glDrawArrays( chunk.type, (GLint)chunkrecord.offset, (GLsizei)chunkrecord.size );
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::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size );
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// ...post-render cleanup
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/*
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::glDisableClientState( GL_VERTEX_ARRAY );
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::glDisableClientState( GL_NORMAL_ARRAY );
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::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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::glBindBuffer( GL_ARRAY_BUFFER, 0 ); m_activebuffer = 0;
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*/
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}
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// release () subclass details
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@@ -221,21 +226,21 @@ opengl_vbogeometrybank::release_() {
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void
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opengl_vbogeometrybank::bind_buffer() {
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glBindVertexArray(m_vao);
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::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
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m_activebuffer = m_buffer;
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bind_streams(stream::none);
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m_activestreams = stream::none;
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}
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void
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opengl_vbogeometrybank::delete_buffer() {
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glDeleteVertexArrays(1, &m_vao);
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if( m_buffer != 0 ) {
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::glDeleteBuffers( 1, &m_buffer );
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if( m_activebuffer == m_buffer ) {
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m_activebuffer = 0;
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bind_streams( stream::none );
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release_streams();
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}
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m_buffer = 0;
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m_buffercapacity = 0;
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@@ -245,42 +250,64 @@ opengl_vbogeometrybank::delete_buffer() {
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}
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void
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opengl_vbogeometrybank::bind_streams( unsigned int const Streams ) {
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opengl_vbogeometrybank::bind_streams( stream_units const &Units, unsigned int const Streams ) {
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if( Streams & stream::position ) {
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (GLvoid*)0);
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glEnableVertexAttribArray(0);
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::glVertexPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) );
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::glEnableClientState( GL_VERTEX_ARRAY );
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}
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else {
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glDisableVertexAttribArray(0);
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::glDisableClientState( GL_VERTEX_ARRAY );
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}
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// NOTE: normal and color streams share the data, making them effectively mutually exclusive
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if( Streams & stream::normal ) {
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (GLvoid*)(sizeof(float) * 3));
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glEnableVertexAttribArray(1);
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::glNormalPointer( GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof( float ) * 3 );
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::glEnableClientState( GL_NORMAL_ARRAY );
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}
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else {
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glDisableVertexAttribArray(1);
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::glDisableClientState( GL_NORMAL_ARRAY );
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}
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if( Streams & stream::color ) {
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::glColorPointer( 3, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + sizeof( float ) * 3 );
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::glEnableClientState( GL_COLOR_ARRAY );
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}
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else {
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::glDisableClientState( GL_COLOR_ARRAY );
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}
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if( Streams & stream::texture ) {
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (GLvoid*)(sizeof(float) * 6));
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glEnableVertexAttribArray(2);
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for( auto unit : Units.texture ) {
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::glClientActiveTexture( unit );
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::glTexCoordPointer( 2, GL_FLOAT, sizeof( basic_vertex ), static_cast<char *>( nullptr ) + 24 );
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::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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m_activetexturearrays = Units.texture;
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}
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else {
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glDisableVertexAttribArray(2);
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for( auto unit : Units.texture ) {
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::glClientActiveTexture( unit );
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::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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m_activetexturearrays.clear(); // NOTE: we're simplifying here, since we always toggle the same texture coord sets
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}
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m_activestreams = Streams;
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}
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void
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opengl_vbogeometrybank::release_streams() {
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::glDisableClientState( GL_VERTEX_ARRAY );
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::glDisableClientState( GL_NORMAL_ARRAY );
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::glDisableClientState( GL_COLOR_ARRAY );
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for( auto unit : m_activetexturearrays ) {
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::glClientActiveTexture( unit );
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::glDisableClientState( GL_TEXTURE_COORD_ARRAY );
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}
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m_activestreams = stream::none;
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m_activetexturearrays.clear();
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}
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// opengl display list based variant of the geometry bank
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// create() subclass details
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@@ -299,7 +326,7 @@ opengl_dlgeometrybank::replace_( geometry_handle const &Geometry ) {
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// draw() subclass details
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void
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opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, unsigned int const Streams ) {
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opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, stream_units const &Units, unsigned int const Streams ) {
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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if( chunkrecord.streams != Streams ) {
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@@ -316,7 +343,7 @@ opengl_dlgeometrybank::draw_( geometry_handle const &Geometry, unsigned int cons
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for( auto const &vertex : chunk.vertices ) {
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if( Streams & stream::normal ) { ::glNormal3fv( glm::value_ptr( vertex.normal ) ); }
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else if( Streams & stream::color ) { ::glColor3fv( glm::value_ptr( vertex.normal ) ); }
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if( Streams & stream::texture ) { ::glTexCoord2fv( glm::value_ptr( vertex.texture ) ); }
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if( Streams & stream::texture ) { for( auto unit : Units.texture ) { ::glMultiTexCoord2fv( unit, glm::value_ptr( vertex.texture ) ); } }
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if( Streams & stream::position ) { ::glVertex3fv( glm::value_ptr( vertex.position ) ); }
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}
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::glEnd();
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@@ -363,9 +390,9 @@ geometrybank_manager::update() {
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geometrybank_handle
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geometrybank_manager::create_bank() {
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m_geometrybanks.emplace_back(std::make_shared<opengl_vbogeometrybank>(), std::chrono::steady_clock::time_point());
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m_geometrybanks.emplace_back( std::make_shared<opengl_vbogeometrybank>(), std::chrono::steady_clock::time_point() );
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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return geometrybank_handle( (uint32_t)m_geometrybanks.size(), 0 );
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return geometrybank_handle( m_geometrybanks.size(), 0 );
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}
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// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
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@@ -395,12 +422,12 @@ geometrybank_manager::append( vertex_array &Vertices, geometry_handle const &Geo
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void
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geometrybank_manager::draw( geometry_handle const &Geometry, unsigned int const Streams ) {
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if( Geometry == 0 ) { return; }
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if( Geometry == null_handle ) { return; }
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auto &bankrecord = bank( Geometry );
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bankrecord.second = m_garbagecollector.timestamp();
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bankrecord.first->draw( Geometry, Streams );
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bankrecord.first->draw( Geometry, m_units, Streams );
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}
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// provides direct access to vertex data of specfied chunk
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