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merge, with tmj renderer
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@@ -6,7 +6,6 @@
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#include "shader.h"
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#include "Float3d.h"
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#include "Logs.h"
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#include "openglmatrixstack.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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@@ -265,4 +264,4 @@ gl_ubo<T>::~gl_ubo()
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glDeleteBuffers(1, &buffer_id);
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}
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template class gl_ubo<gl_ubodata_light_params>;
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template class gl_ubo<gl_ubodata_light_params>;
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