mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 20:59:19 +02:00
merge, with tmj renderer
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33
uilayer.h
33
uilayer.h
@@ -24,8 +24,8 @@ struct ui_panel {
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{}
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std::vector<text_line> text_lines;
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float origin_x;
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float origin_y;
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int origin_x;
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int origin_y;
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};
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class ui_layer {
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@@ -41,15 +41,23 @@ public:
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// methods:
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bool
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init( GLFWwindow *Window );
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void
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set_unit( GLint const Textureunit ) { m_textureunit = Textureunit; }
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// draws requested UI elements
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void
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render();
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// stores operation progress
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void
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set_progress( float const Progress = 0.0f, float const Subtaskprogress = 0.0f );
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void
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set_progress( std::string const &Text ) { m_progresstext = Text; }
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// sets the ui background texture, if any
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void
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set_background( std::string const &Filename = "" );
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void
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set_texture( GLuint Texture = 0 ) { m_texture = Texture; }
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void
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set_tooltip( std::string const &Tooltip ) { m_tooltip = Tooltip; }
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void
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clear_texts() { m_panels.clear(); }
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void
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@@ -62,11 +70,15 @@ private:
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// draws background quad with specified earlier texture
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void
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render_background();
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void
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render_texture();
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// draws a progress bar in defined earlier state
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void
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render_progress();
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void
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render_panels();
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void
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render_tooltip();
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// prints specified text, using display lists font
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void
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print( std::string const &Text );
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@@ -76,11 +88,20 @@ private:
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// members:
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GLuint m_fontbase{ (GLuint)-1 }; // numer DL dla znaków w napisach
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float m_progress{ 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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float m_subtaskprogress{ 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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texture_handle m_background; // path to texture used as the background. size depends on mAspect.
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GLFWwindow *m_window { nullptr };
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GLint m_textureunit{ GL_TEXTURE0 };
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GLuint m_fontbase { (GLuint)-1 }; // numer DL dla znaków w napisach
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// progress bar config. TODO: put these together into an object
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float m_progress { 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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float m_subtaskprogress{ 0.0f }; // percentage of filled progres bar, to indicate lengthy operations.
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std::string m_progresstext; // label placed over the progress bar
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bool m_progressbottom { false }; // location of the progress bar
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texture_handle m_background { null_handle }; // path to texture used as the background. size depends on mAspect.
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GLuint m_texture { 0 };
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std::vector<std::shared_ptr<ui_panel> > m_panels;
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std::string m_tooltip;
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};
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extern ui_layer UILayer;
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