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fix(app): a scenario failing as it loads goes back to the launcher too, the files of other cases looked for only off Windows
A scenario failing past its opening popped the loader mode and went on to pop it again and push the driver mode with the scenery half loaded; it goes back to the launcher as one that can't be opened. FileCased() goes through the folder only where the file system tells the case apart: on Windows a missing file was looked for in its whole folder for nothing, and a name outside the code page threw from the parser. The Discord thread sleeps a quarter of a second outside the driver mode, not to hold the closing up.
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@@ -272,7 +272,7 @@ void eu07_application::DiscordRPCService()
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if (currentMode != mode::driver)
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{
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// the editor and the other modes: nothing to tell, without spinning a core on it
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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std::this_thread::sleep_for(std::chrono::milliseconds(250));
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continue;
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}
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