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refactoring: basic application code wrapper
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6
scene.h
6
scene.h
@@ -60,7 +60,7 @@ struct scratch_data {
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// TBD, TODO: replace with quadtree scheme?
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class basic_cell {
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friend class opengl_renderer;
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friend opengl_renderer;
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public:
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// constructors
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@@ -198,7 +198,7 @@ private:
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// basic scene partitioning structure, holds terrain geometry and collection of cells
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class basic_section {
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friend class opengl_renderer;
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friend opengl_renderer;
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public:
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// constructors
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@@ -302,7 +302,7 @@ private:
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// top-level of scene spatial structure, holds collection of sections
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class basic_region {
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friend class opengl_renderer;
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friend opengl_renderer;
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public:
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// constructors
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