mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 18:19:19 +02:00
use glm instead of Math3D in world
This commit is contained in:
@@ -517,7 +517,7 @@ basic_cell::find( glm::dvec3 const &Point, float const Radius, bool const Onlyco
|
||||
std::tuple<TTrack *, int>
|
||||
basic_cell::find( glm::dvec3 const &Point, TTrack const *Exclude ) const {
|
||||
|
||||
Math3D::vector3 point { Point.x, Point.y, Point.z }; // sad workaround until math classes unification
|
||||
glm::dvec3 point{Point.x, Point.y, Point.z}; // sad workaround until math classes unification // TODO: Is it needed?
|
||||
int endpointid;
|
||||
|
||||
for( auto *path : m_directories.paths ) {
|
||||
|
||||
Reference in New Issue
Block a user