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use glm instead of Math3D in world
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@@ -10,7 +10,6 @@ http://mozilla.org/MPL/2.0/.
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#ifndef ParticlesH
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#define ParticlesH
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#include "utilities/dumb3d.h"
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/*
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#define STATIC_THRESHOLD 0.17f
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const double m_Kd = 0.02f; // DAMPING FACTOR
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@@ -28,8 +27,8 @@ public:
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// void Init(TParticnp1, TParticle *np2, double nKs= 0.5f, double nKd= 0.002f,
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// double nrestLen= -1.0f);
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void Init(double nKs = 0.5f, double nKd = 0.002f);
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Math3D::vector3 ComputateForces( Math3D::vector3 const &pPosition1, Math3D::vector3 const &pPosition2);
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//private:
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glm::dvec3 ComputateForces(glm::dvec3 const &pPosition1, glm::dvec3 const &pPosition2);
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//private:
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// members
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double restLen { 0.01 }; // LENGTH OF SPRING AT REST
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double Ks { 0.0 }; // SPRING CONSTANT
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