diff --git a/gl/fence.cpp b/gl/fence.cpp index 92f31663..b6db88f7 100644 --- a/gl/fence.cpp +++ b/gl/fence.cpp @@ -13,8 +13,8 @@ gl::fence::~fence() bool gl::fence::is_signalled() { - GLsizei len = 0; - GLint val; - glGetSynciv(sync, GL_SYNC_STATUS, 1, &len, &val); - return len == 1 && val == GL_SIGNALED; + // glClientWaitSync is faster than glGetSynciv. glGetSynciv probably tries to synchronize cpu and gpu + // https://stackoverflow.com/questions/34601376/which-to-use-for-opengl-client-side-waiting-glgetsynciv-vs-glclientwaitsync + GLenum r = glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1); + return r == GL_ALREADY_SIGNALED || r == GL_CONDITION_SATISFIED; }