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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 03:29:19 +02:00

material changes, shader params, texture binding changes, more changes, ...

This commit is contained in:
milek7
2018-07-18 21:53:12 +02:00
parent a1d11cb03b
commit ee16821509
12 changed files with 486 additions and 165 deletions

View File

@@ -19,10 +19,9 @@ typedef int material_handle;
// a collection of parameters for the rendering setup.
// for modern opengl this translates to set of attributes for shaders
struct opengl_material {
// primary texture, typically diffuse+apha
// secondary texture, typically normal+reflection
std::array<texture_handle, gl::MAX_TEXTURES> textures = { null_handle };
std::array<glm::vec4, gl::MAX_PARAMS> params = { glm::vec4() };
std::array<glm::vec4, gl::MAX_PARAMS> params = { glm::vec4(std::numeric_limits<float>::quiet_NaN()) };
std::vector<gl::shader::param_entry> params_state;
std::shared_ptr<gl::program> shader;
float opacity = std::numeric_limits<float>::quiet_NaN();
@@ -36,21 +35,38 @@ struct opengl_material {
// methods
bool
deserialize( cParser &Input, bool const Loadnow );
void finalize(bool Loadnow);
float get_or_guess_opacity();
private:
// methods
// imports member data pair from the config file, overriding existing parameter values of lower priority
// imports member data pair from the config file
bool
deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow );
void log_error(const std::string &str);
// members
// priorities for textures, shader, opacity
int m_shader_priority = -1;
int m_opacity_priority = -1;
int m_selfillum_priority = -1;
std::array<int, gl::MAX_TEXTURES> m_texture_priority = { -1 };
std::array<int, gl::MAX_PARAMS> m_param_priority = { -1 };
struct parse_info_s
{
struct tex_def
{
std::string name;
int priority;
};
struct param_def
{
glm::vec4 data;
int priority;
};
std::unordered_map<std::string, tex_def> tex_mapping;
std::unordered_map<std::string, param_def> param_mapping;
};
std::unique_ptr<parse_info_s> parse_info;
};
class material_manager {
@@ -79,8 +95,6 @@ private:
// members:
material_sequence m_materials;
index_map m_materialmappings;
static std::unordered_map<gl::shader::components_e, GLint> components_mapping;
};
//---------------------------------------------------------------------------