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material changes, shader params, texture binding changes, more changes, ...
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@@ -150,7 +150,7 @@ class opengl_renderer
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gfx::vertex_array const &Vertices(gfx::geometry_handle const &Geometry) const;
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// material methods
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material_handle Fetch_Material(std::string const &Filename, bool const Loadnow = true);
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void Bind_Material(material_handle const Material);
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void Bind_Material(material_handle const Material, TSubModel *sm = nullptr);
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void Bind_Material_Shadow(material_handle const Material);
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// shader methods
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