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material changes, shader params, texture binding changes, more changes, ...
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@@ -12,6 +12,10 @@ uniform sampler2D tex1;
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#texture (tex2, 1, RGB)
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uniform sampler2D tex2;
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#param(color, 0, 0, 1, one)
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#param(color2, 0, 1, 1, zero)
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#param(color3, 0, 2, 1, one)
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#include <common>
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vec3 apply_fog(vec3 color)
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