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try to improve motion blur
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@@ -219,6 +219,7 @@ class opengl33_renderer : public gfx_renderer {
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// msaa resolve buffer (when using motion blur)
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std::unique_ptr<gl::framebuffer> main_fb;
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std::unique_ptr<opengl_texture> main_texv;
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std::unique_ptr<opengl_texture> main_texd;
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std::unique_ptr<opengl_texture> main_tex;
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// final HDR buffer (also serving as msaa resolve buffer when not using motion blur)
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