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reflection update interval fix
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@@ -121,7 +121,7 @@ struct global_settings {
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float depth{ 250.f };
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float distance{ 500.f }; // no longer used
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} shadowtune;
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int ReflectionUpdatesPerSecond{ static_cast<int>( 1000 / ( 1.0 / 300.0 ) ) };
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double ReflectionUpdateInterval{300.0};
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float AnisotropicFiltering{ 8.f }; // requested level of anisotropic filtering. TODO: move it to renderer object
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float FieldOfView{ 45.f }; // vertical field of view for the camera. TODO: move it to the renderer
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GLint iMaxTextureSize{ 4096 }; // maksymalny rozmiar tekstury
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