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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 17:09:19 +02:00

Improve binary scenery format (v5): streaming reader, smaller files, headless parallel bake

- Reader is buffer-based and streaming: the twin is read once and parsed by
  pointer, entries decoded on demand (no per-byte stream, no vector-of-entry
  materialisation), string tokens served as views into the buffer.
- Format v5 is markedly smaller without compression: string interning with
  varint indices, entry type packed into the head varint, integers as zig-zag
  varint and fractional numbers as f32 (f64 only when needed). Tokens are stored
  in original case with a quoted flag and lower-cased per consumer at replay, so
  capture is grammar-independent.
- Writer encodes entries incrementally into a compact buffer instead of holding
  a struct per token, keeping memory bounded when baking huge files in parallel.
- New headless bake mode (-bake) precompiles a scenario and all its includes into
  twins on a thread pool, with no window/renderer/scene; each file is tokenised in
  isolation and baked exactly once.
- Fix stack overflow on files with long runs of consecutive includes by handling
  include directives iteratively instead of recursively (also hardens the normal
  text load).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
maj00r
2026-06-22 18:49:09 +02:00
parent 65fd1c10f3
commit eec5986056
5 changed files with 573 additions and 266 deletions

View File

@@ -11,46 +11,50 @@ http://mozilla.org/MPL/2.0/.
#include <cstdint>
#include <string>
#include <string_view>
#include <vector>
#include <iosfwd>
#include <memory>
#include <sstream>
#include <unordered_map>
#include "utilities/utilities.h" // MAKE_ID4
// Binary, modular scenery container ("eu7" format, version 1).
// Binary, modular scenery container ("eu7" format).
//
// Replaces the legacy text formats (.scn / .scm / .inc) and the old terrain-only
// .sbt blob. The mapping is one-to-one and modular: every text file compiles to
// exactly one binary twin and includes are preserved as references, so the binary
// twin of one file points to the binary twins of the files it includes.
// route.scn -> route.scnb
// piece.inc -> piece.incb
// mesh.scm -> mesh.scmb
// Replaces the legacy text formats (.scn / .scm / .inc / .ctr) and the old terrain-only
// .sbt blob. The mapping is one-to-one and modular: every text file compiles to exactly
// one binary twin and includes are preserved as references, so the binary twin of one
// file points to the binary twins of the files it includes.
// route.scn -> route.scnb piece.inc -> piece.incb
// mesh.scm -> mesh.scmb events.ctr -> events.ctrb
//
// A binary twin stores the source file's own, fully resolved content (comments
// stripped, parameters and random sets resolved) as an ordered list of entries.
// Numeric tokens are stored as 8-byte IEEE doubles (so coordinates, ranges etc. are
// genuinely binary, not ASCII). All string tokens (keywords like "node"/"endmodel",
// names, paths) are interned into a per-file string table and referenced from the
// entries by a small varint index, so a keyword that occurs thousands of times is
// stored once. An "include" entry marks the spot where the source file pulled in
// another file, carrying the (interned) include filename expression and parameters.
// A twin stores the source file's own, fully resolved content (comments stripped,
// parameters/random sets resolved) as an ordered list of entries:
// * string tokens (keywords like "node"/"endmodel", names, paths) are interned into a
// per-file table and referenced by a varint index, so a keyword that occurs
// thousands of times is stored once;
// * numeric tokens are stored typed -- integral values as a zig-zag varint (1-2 bytes
// for the many small ints), fractional values as an 8-byte IEEE double;
// * an "include" entry carries the (interned) filename expression and parameters.
// Each entry's type is packed into the low bits of a single varint together with the
// token index, so the common case (a token) costs just that one varint.
//
// The binary is consumed transparently at the cParser file layer: opening a file
// whose binary twin exists serves tokens from the twin instead of tokenizing text,
// and an include entry triggers the same include machinery as the text path (which
// recursively prefers the included file's own binary twin). The scenery
// deserializer is unaware of the format and needs no changes; the file's identity
// (cParser::Name()), node grouping per .inc and parameter substitution are all
// preserved exactly as in the text path.
// Reading is buffer-based and streaming: the whole twin is read into memory once and
// parsed by pointer (no per-byte stream calls), and entries are decoded on demand
// (no intermediate materialisation), with string tokens served as views into the
// buffer. The binary is consumed transparently at the cParser file layer; the scenery
// deserializer is unaware of the format. cParser::Name(), per-.inc node grouping and
// parameter substitution are preserved exactly as in the text path.
namespace scene {
// "eu7" + format version, little-endian via MAKE_ID4 ('e','u','7',<ver>).
// v2 introduced typed numeric entries (f64); v3 interns string tokens into a per-file
// table referenced by varint indices. bumping the version invalidates older twins so
// they are recompiled rather than misread.
constexpr std::uint32_t SCENERYBINARY_MAGIC { MAKE_ID4( 'e', 'u', '7', 3 ) };
// v4: buffer-streamed reader, packed entry tags, zig-zag varint integers.
// v5: tokens stored in original case (lower-cased per consumer at replay) with a quoted
// flag, so baking is grammar-independent (enables the headless/standalone baker).
// bumping the version invalidates older twins so they are recompiled rather than misread.
constexpr std::uint32_t SCENERYBINARY_MAGIC { MAKE_ID4( 'e', 'u', '7', 5 ) };
// file extension of the binary twin, derived from source kind
std::string const SCENERYBINARY_EXT_SCN { ".scnb" };
@@ -65,72 +69,91 @@ enum class scenery_file_kind : std::uint8_t {
scm = 2,
};
// kind of a stored entry
// logical kind of an entry as seen by the consumer (the on-disk integer/float split is
// an encoding detail hidden inside the reader/writer)
enum class scenery_entry_type : std::uint8_t {
token = 0, // a non-numeric resolved token (name/path/keyword), stored as a string
token = 0, // a non-numeric token (name/path/keyword); lower-cased per consumer at replay
include = 1, // an include directive: pulls in another file with parameters
number = 2, // a numeric token, stored as an 8-byte IEEE double
number = 2, // a numeric token
qtoken = 3, // a quoted token; case preserved verbatim at replay
};
// a single ordered element of a file's resolved content
struct scenery_entry {
// a decoded entry handed to the consumer during streaming reads; string fields are
// views into the reader's buffer and are valid until the next read / reader destruction
struct scenery_entry_view {
scenery_entry_type type { scenery_entry_type::token };
// token value (token entries only)
std::string text;
// numeric value (number entries only)
double number { 0.0 };
// include only: the raw filename expression as written in the source, i.e. either
// a single filename token or a random set "[ a b c ]" (including the brackets).
// kept verbatim so the random choice is re-evaluated on every replay rather than
// frozen at compile time.
std::vector<std::string> fileexpr;
// include only: directive parameters
std::vector<std::string> params;
std::string_view text; // token
double number { 0.0 }; // number
std::vector<std::string_view> fileexpr; // include
std::vector<std::string_view> params; // include
};
// accumulates a file's entries and writes them, with a header, to a stream
// accumulates a file's content and serializes it. entries are encoded incrementally into
// a compact byte buffer as they are added (strings interned on the fly), so even a huge
// source file costs only its interned table plus a few bytes per token -- not a heavy
// struct per token -- keeping parallel baking within memory.
class scenery_binary_writer {
public:
void add_token( std::string Token );
// stores a numeric token as a typed double
// Quoted marks the token as a quoted span (its case is preserved verbatim at replay)
void add_token( std::string const &Token, bool Quoted = false );
void add_number( double Value );
// Fileexpr is the verbatim filename expression (single token or random set)
void add_include( std::vector<std::string> Fileexpr, std::vector<std::string> Params );
std::size_t entry_count() const { return m_entries.size(); }
// serializes header + entries to the stream. returns false on stream failure.
void add_include( std::vector<std::string> const &Fileexpr, std::vector<std::string> const &Params );
std::size_t entry_count() const { return m_count; }
// serializes header + string table + encoded entries. returns false on stream failure.
bool write( std::ostream &Output, scenery_file_kind Kind ) const;
private:
std::vector<scenery_entry> m_entries;
std::uint32_t intern( std::string const &Text );
std::unordered_map<std::string, std::uint32_t> m_lookup; // string -> table index
std::vector<std::string> m_table; // interned strings, in order
std::ostringstream m_entries; // encoded entry bytes
std::size_t m_count { 0 }; // number of entries
};
// reads a binary scenery file fully into memory and exposes its entries in order
// parses a binary twin held in a memory buffer and streams its entries on demand.
// the buffer must outlive the reader (the cParser owns both).
class scenery_binary_reader {
public:
// validates magic/version and loads every entry. returns false if the stream is
// not a valid current-version binary scenery file.
bool open( std::istream &Input );
// validates magic/version and indexes the string table; positions at the first
// entry. returns false if Buffer is not a valid current-version twin.
bool open( std::string_view Buffer );
scenery_file_kind kind() const { return m_kind; }
std::vector<scenery_entry> const &entries() const { return m_entries; }
// decodes the next entry into Out; returns false once all entries are consumed
bool next( scenery_entry_view &Out );
bool exhausted() const { return m_remaining == 0; }
// fraction of entries consumed so far, 0..100, for the loading bar
int progress() const { return ( m_total == 0 ? 100 : static_cast<int>( ( m_total - m_remaining ) * 100 / m_total ) ); }
private:
std::vector<std::string_view> m_table;
char const *m_cursor { nullptr };
char const *m_end { nullptr };
std::uint32_t m_remaining { 0 };
std::uint32_t m_total { 0 };
scenery_file_kind m_kind { scenery_file_kind::scn };
std::vector<scenery_entry> m_entries;
};
// maps a source scenery filename to the extension of its binary twin
std::string scenerybinary_extension_for( std::string const &Sourcefile );
// Asynchronous baking: serializing and writing a twin is pure, self-contained work
// (it only needs the writer's collected entries), so it is offloaded to a small thread
// pool and overlaps with the rest of scene construction instead of blocking the load.
// Takes ownership of the writer.
// Asynchronous baking: serializing and writing a twin is self-contained work, so it is
// offloaded to a small thread pool and overlaps with scene construction. Takes ownership
// of the writer.
void scenerybinary_write_async( std::unique_ptr<scenery_binary_writer> Writer, std::string Path, scenery_file_kind Kind );
// Blocks until every queued async write has finished, then emits their log lines on the
// calling (main) thread. Call once the scenario has finished loading.
// Blocks until every queued async write has finished, logging results on the calling
// (main) thread. Call once the scenario has finished loading.
void scenerybinary_wait_all();
// Headless bake: tokenizes the scenario file and, recursively, every file it includes,
// writing each one's binary twin -- with no scene construction, renderer or window. Used
// by the "-bake" command line mode to precompile a scenery offline. Fresh twins are left
// untouched; only missing/stale ones are (re)compiled. Returns false if the file can't be
// opened.
bool scenerybinary_bake_headless( std::string const &Scenariofile, std::string const &Path, bool Loadtraction );
} // namespace scene