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Merge branch 'gfx-work' into sim
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@@ -531,7 +531,10 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
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}
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else {
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scene::Groups.insert( scene::Groups.handle(), eventlauncher );
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simulation::Region->insert( eventlauncher );
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if( false == eventlauncher->IsRadioActivated() ) {
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// NOTE: radio-activated launchers due to potentially large activation radius are resolved on global level rather than put in a region cell
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simulation::Region->insert( eventlauncher );
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}
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}
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}
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else if( nodedata.type == "sound" ) {
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