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Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
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@@ -638,9 +638,10 @@ void scene_walk::Render(cell_sequence::iterator First, cell_sequence::iterator L
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}
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}
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if( Global.reflectiontune.fidelity >= 2 ) {
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// opaque parts of vehicles
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// opaque parts of vehicles, but the one the backend leaves out (the vehicle of the cab, seen from the inside)
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for( auto *path : cell->m_paths ) {
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for( auto *dynamic : path->Dynamics ) {
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if( dynamic == m_shadowskipvehicle ) { continue; }
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Render( dynamic );
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}
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}
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