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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-07 09:58:01 +01:00

Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections

This commit is contained in:
2026-10-25 13:54:49 +01:00
parent 89f11895fc
commit f20b1a3071
45 changed files with 2725 additions and 174 deletions

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@@ -515,7 +515,8 @@ class scene_walk
// the shadow pass draws the kept scenery part of the map of a lamp: no vehicles, and not the model of the lamp itself
bool m_cubescenery{false};
TAnimModel const *m_cubeskipinstance{nullptr};
// the shadow pass leaves this vehicle out (the one the headlights of the map being drawn belong to)
// the shadow pass leaves this vehicle out (the one the headlights of the map being drawn belong to), and so does the walk of the
// reflection mode (the vehicle of the cab, for the ray traced reflections of the vulkan renderer)
TDynamicObject const *m_shadowskipvehicle{nullptr};
// what the picking passes drew, by the index of their colours
std::vector<TSubModel const *> m_pickcontrolsitems;