mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-11 11:19:48 +01:00
Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
This commit is contained in:
85
rendering/common/screenreflections.h
Normal file
85
rendering/common/screenreflections.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
// the screen space reflections of the main view (gfx.ssr), the part shared by the renderers: the matrices which take the points
|
||||
// the rays hit in a frame to the place they had in the image of the frame kept for the reflections (the history: the finished
|
||||
// image of the last frame the view was drawn in, with its mipmaps), and the parameters of the shaders (gl::scene_ubs::ssr_*).
|
||||
//
|
||||
// the rays go through the depth of the scene drawn before the colour (light_common.glsl, ssr.glsl). the world is taken to stand
|
||||
// still; what lies in the box around the vehicle of the cab moves with the camera, and is taken to the history with the matrix of
|
||||
// the cab. the other vehicles moving leave their reflections a frame behind
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class TDynamicObject;
|
||||
|
||||
namespace gl
|
||||
{
|
||||
struct scene_ubs;
|
||||
}
|
||||
|
||||
namespace gfx
|
||||
{
|
||||
|
||||
class screen_reflections
|
||||
{
|
||||
public:
|
||||
// the frame of the colour pass of the main view about to be drawn: Projection as it is drawn (with the offset of the temporal
|
||||
// anti-aliasing), View the rotation of the camera (the axes of the world to those of the view), Camera its place, Cab the vehicle
|
||||
// whose cab is drawn (or null), Size of the images of the pass, Levels the mipmaps of the history
|
||||
void begin_frame(glm::mat4 const &Projection, glm::dmat3 const &View, glm::dvec3 const &Camera, TDynamicObject const *Cab, glm::ivec2 const &Size, int const Levels);
|
||||
// the image of the frame begun last went to the history
|
||||
void end_frame();
|
||||
// the history is dropped (the renderer made its images anew, the view changed size)
|
||||
void reset()
|
||||
{
|
||||
m_history.valid = false;
|
||||
}
|
||||
// the history holds an image the frame begun last can take the reflections from
|
||||
bool history_valid() const
|
||||
{
|
||||
return m_historyvalid;
|
||||
}
|
||||
// the parameters of the shaders for the frame begun last: Steps of the rays (0: none), whether the ray tracing fills in what the
|
||||
// screen doesn't hold (Raytracing, the longest traced ray Raytracingrange) and whether the noise of the steps changes from frame
|
||||
// to frame (Temporal, with the temporal anti-aliasing). the rays of the screen are off when the history can't be used
|
||||
void setup(gl::scene_ubs &Scene, float const Steps, bool const Raytracing, float const Raytracingrange, bool const Temporal) const;
|
||||
// the parameters with the reflections off, for the other passes
|
||||
static void clear(gl::scene_ubs &Scene);
|
||||
// the steps of a ray at a level of gfx.ssr (1 low, 2 medium, 3 high), 0: off
|
||||
static float steps(int const Level);
|
||||
// the settings of the reflections in a debug window, with a line on the ray tracing (null: the renderer has none)
|
||||
void draw_debug_ui(char const *Raytracing) const;
|
||||
|
||||
private:
|
||||
struct frame
|
||||
{
|
||||
glm::dmat4 projection{1.0}; // as drawn
|
||||
glm::dmat3 view{1.0};
|
||||
glm::dvec3 camera{0.0};
|
||||
glm::dmat4 cab{1.0}; // the cab to the world around the camera
|
||||
TDynamicObject const *vehicle{nullptr};
|
||||
glm::ivec2 size{0};
|
||||
bool valid{false};
|
||||
};
|
||||
|
||||
frame m_history; // of the image in the history
|
||||
frame m_current; // of the frame begun last
|
||||
glm::mat4 m_reprojection{1.f};
|
||||
glm::mat4 m_reprojectioncab{1.f};
|
||||
glm::mat4 m_cabbox{1.f};
|
||||
bool m_hascab{false};
|
||||
int m_levels{1};
|
||||
unsigned int m_frame{0};
|
||||
bool m_historyvalid{false};
|
||||
};
|
||||
|
||||
} // namespace gfx
|
||||
Reference in New Issue
Block a user