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Replace cubemap scenery reflections with SSR, add Vulkan ray traced reflections
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@@ -78,6 +78,8 @@ class command_stream
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void end_query(VkQueryPool Pool, std::uint32_t Query);
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void begin_debug_utils_label(VkDebugUtilsLabelEXT const *Label);
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void end_debug_utils_label();
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// the builds of acceleration structures (VK_KHR_acceleration_structure, gfx.raytracing), outside of a rendering
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void build_acceleration_structures(std::uint32_t Count, VkAccelerationStructureBuildGeometryInfoKHR const *Infos, VkAccelerationStructureBuildRangeInfoKHR const *const *Ranges);
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// the stream is made anew
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void clear();
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