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feat(editor): View menu with the top view, the lanes of the roads, the structure gauge and a window of the weather and time (time of day, day of the year, visibility, clouds, air temperature, seen in the editor only); the orthophoto settings in a window of their own again; the tracks and roads menus left out, their tools being in the row of the field of work; End drops the models onto the same ground the insert puts them on, the terrain tile models and the terrain patches of the editor included; the loading screen kept in the main window; Polish translation
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@@ -193,6 +193,8 @@ void scenarioloader_ui::render_()
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ImVec2 screen_size(Global.window_size.x, Global.window_size.y);
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ImGui::SetNextWindowPos(ImVec2(-padding, -padding));
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ImGui::SetNextWindowSize(ImVec2(Global.window_size.x + padding * 2, Global.window_size.y + padding * 2));
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// it reaches past the edges of the main window, which would make it a window of its own with the panels able to leave the main one
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ImGui::SetNextWindowViewport(ImGui::GetMainViewport()->ID);
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ImGui::Begin("Neo Loading Screen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground);
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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ImGui::PushFont(font_loading);
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