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Stream model data through persistently mapped buffers
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@@ -116,7 +116,7 @@ void opengl46_exposure::measure(opengl_texture &Image, double const Deltatime)
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opengl_texture::reset_unit_cache();
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}
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opengl_texture *opengl46_exposure::bloom(bloom_chain &Chain, opengl_texture &Image, gl::ubo &Modelubo, gl::model_ubs &Model)
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opengl_texture *opengl46_exposure::bloom(bloom_chain &Chain, opengl_texture &Image, gl::stream_ubo &Modelubo, gl::model_ubs &Model)
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{
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m_bloom_timer.begin();
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// down, the first step from the image itself
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