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Merge branch 'mover_in_c++' of https://github.com/tmj-fstate/maszyna into mover_in_c++
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@@ -13,7 +13,7 @@ http://mozilla.org/MPL/2.0/.
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#include <Windows.h>
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#include "renderer.h"
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#include <GLFW/glfw3.h>
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#include "GL/glew.h"
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#include <GL/glew.h>
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#include "dumb3d.h"
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// definicje klawiszy
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@@ -170,8 +170,8 @@ class Global
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static double
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pCameraRotation; // kierunek bezwzględny kamery w świecie: 0=północ, 90°=zachód (-azymut)
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static double pCameraRotationDeg; // w stopniach, dla animacji billboard
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static Math3D::vector3 pFreeCameraInit[10]; // pozycje kamery
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static Math3D::vector3 pFreeCameraInitAngle[10];
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static std::vector<Math3D::vector3> FreeCameraInit; // pozycje kamery
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static std::vector<Math3D::vector3> FreeCameraInitAngle;
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static int iWindowWidth;
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static int iWindowHeight;
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static float fDistanceFactor;
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