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https://github.com/MaSzyna-EU07/maszyna.git
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engine revolution based cab shake configuration support, rear cab door controls animation fix
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25
Spring.h
25
Spring.h
@@ -11,9 +11,8 @@ http://mozilla.org/MPL/2.0/.
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#define ParticlesH
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#include "dumb3d.h"
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/*
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#define STATIC_THRESHOLD 0.17f
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// efine STATIC_THRESHOLD 0.03f
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const double m_Kd = 0.02f; // DAMPING FACTOR
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const double m_Kr = 0.8f; // 1.0 = SUPERBALL BOUNCE 0.0 = DEAD WEIGHT
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const double m_Ksh = 5.0f; // HOOK'S SPRING CONSTANT
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@@ -21,22 +20,20 @@ const double m_Ksd = 0.1f; // SPRING DAMPING CONSTANT
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const double m_Csf = 0.9f; // Default Static Friction
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const double m_Ckf = 0.7f; // Default Kinetic Friction
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*/
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class TSpring {
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class TSpring
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{
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public:
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TSpring();
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~TSpring();
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public:
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TSpring() = default;
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// void Init(TParticnp1, TParticle *np2, double nKs= 0.5f, double nKd= 0.002f,
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// double nrestLen= -1.0f);
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void Init(double nrestLen, double nKs = 0.5f, double nKd = 0.002f);
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void Init(double nKs = 0.5f, double nKd = 0.002f);
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Math3D::vector3 ComputateForces( Math3D::vector3 const &pPosition1, Math3D::vector3 const &pPosition2);
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void Render();
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Math3D::vector3 vForce1, vForce2;
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double restLen; // LENGTH OF SPRING AT REST
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double Ks; // SPRING CONSTANT
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double Kd; // SPRING DAMPING
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private:
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private:
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// members
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double restLen { 0.01 }; // LENGTH OF SPRING AT REST
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double Ks { 0.0 }; // SPRING CONSTANT
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double Kd { 0.0 }; // SPRING DAMPING
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};
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//---------------------------------------------------------------------------
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