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feat(terrain): holes cut in the heightmap terrain and shader grass painted over it
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@@ -394,6 +394,7 @@ if (WITH_OPENGL_MODERN)
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"rendering/opengl46/opengl46precipitation.cpp"
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"rendering/opengl46/opengl46particles.cpp"
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"rendering/opengl46/opengl46terrain.cpp"
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"rendering/opengl46/opengl46grass.cpp"
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"rendering/opengl46/opengl46renderer.cpp")
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set(DEFINITIONS ${DEFINITIONS} "WITH_OPENGL_MODERN")
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endif()
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