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Migration cleanup and renderer documentation
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@@ -11,7 +11,7 @@
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| Console/ | Hardware I/O |
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| application/ | Core simulation loop, time, environment, state serializer, sounds |
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| scene/ | Scene graph, scene nodes, scene editor, utilities |
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| rendering/ | All renderers (OpenGL legacy and full), geometry banks, particles, lights, frustum |
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| rendering/ | Renderers (the OpenGL 4.6 one is in rendering/opengl46/), geometry banks, particles, lights, frustum |
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| audio/ | Sound, audio, and audio renderer |
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| environment/ | Sky, sun, moon, stars, skydome |
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| application/ | Application modes, UI layers/panels, driver/editor/scenario modes |
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